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Using cohesion but keeping minimum distance apart #38
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In my example, I am using AStar. I have an event where I a cluster (call
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I am not so much after a fixed formation, it would be used within a space environment so I just basically want to try and reduce ships smashing into each other, so from a high level it seems like all I need to do is work out any entities within a distance as you mention then work out a distance away from them and factor that into the weighting. Now that all being said, I am new to UnitySteer, I have played with the examples (as shown in the screenshot in the unity answers thread) so I am not entirely sure the best way to go about doing this, |
I wouldn't fixate on the fixed formation. At any instant in time, your
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Sorry to post on unity answers and here but it seems like you don't visit unity answers much anymore.
I had a quick question about handling some simple form of weighted local avoidance:
http://answers.unity3d.com/questions/1040634/using-cohesion-but-keeping-minimum-distance-apart.html
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