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Transforms not yet published cause RGB axes automagically rendered at the origin #8403
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This and #7729 (which I wasn't aware of) both happens because...
We could fix this fairly easily by having the visualizer check if at the given point in time there are any transform3d components around and if there's none don't draw anything. In any case the workaround for 0.20.x is to set the FYI, in 0.21 we're going to spawn less transform arrows by default, see |
Thanks for the 👀. The workaround ( |
thanks for that detail, that makes a lot of sense; super annoying indeed! Makes this related to but also the default camera shouldn't do that, in other words invisible arrows shouldn't add to the bounding box that is used for the camera. I can fix that bit right away! |
Describe the bug
Transform axes are drawn for an entity at the world origin, even before it has yet been published.
This is similar to #7729 which is the same problem but at the other end (after the entity has been cleared).
To Reproduce
Expected behavior
Nothing is rendered prior to the first entry in the log.
Screenshots
^You can see the axes for '/foo' rendered, even though it reports "Nothing logged at sim_time = 0.630s".
Desktop (please complete the following information):
OS: Ubuntu 24.04
Rerun version
v0.20.3
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