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Looks like an implementation detail is leaking here on how we arrange things in 2D spaces!
This might yet turn out to be tricky: 3D objects in 2d ofc do have a 3D position, so we should show 3d positions for those and 2d positions for "true" 2d things (also interesting to check: are 3D hover positions for 3d objects even correct 😳? if not consider just always showing 2d as a stopgap solution)
See the screenshot. The hover position contains a non-zero z value in a 2D view.
To Reproduce
Log a Points2D with hundreds points, and hover on them.
Expected behavior
Hover position is also 2D instead of 3D.
Screenshots
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