You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As of writing Mesh & Asset3D will draw additional instances if there's more than one of LeafTransform3D components.
On the flip side Boxes3D and Ellipsoids3D will only draw as many boxes/ellipsoids ad there are HalfSize3D elements. Any additional LeafTransform3D components are ignored.
This is a bit inconsistent! Should we keep splatting out boxes/ellipsoids for each leaf transform or is Mesh/Asset's behavior not what we want after all?
Note that implementation of all of these isn't too challening, rather easy. We have to make a consistent & documented decision though. Ui is a bit more tricky to get right though (what does it mean to select the n'th index/instance?), we may want to create follow-up issues for that if needed.
The text was updated successfully, but these errors were encountered:
More concrete incarnation of
As of writing
Mesh
&Asset3D
will draw additional instances if there's more than one ofLeafTransform3D
components.On the flip side
Boxes3D
andEllipsoids3D
will only draw as many boxes/ellipsoids ad there areHalfSize3D
elements. Any additionalLeafTransform3D
components are ignored.This is a bit inconsistent! Should we keep splatting out boxes/ellipsoids for each leaf transform or is Mesh/Asset's behavior not what we want after all?
Note that implementation of all of these isn't too challening, rather easy. We have to make a consistent & documented decision though. Ui is a bit more tricky to get right though (what does it mean to select the n'th index/instance?), we may want to create follow-up issues for that if needed.
The text was updated successfully, but these errors were encountered: