diff --git a/README.md b/README.md index c4a5775..932eed4 100644 --- a/README.md +++ b/README.md @@ -52,6 +52,7 @@ This is a demonstration and it just represents the original game assets loaded t ## How to Get * If you want to get *Boulder Dash 2020* on Windows or Linux: * [Please click here for further instructions!](https://github.com/repelliuss/Boulder-Dash-Engine/releases/latest) +* Don't forget to see [Making it Playable!](#making-it-playable) ## Making it Playable Go to the README files at those locations and follow the instructions in them! diff --git a/Resources/Levels/README.md b/Resources/Levels/README.md index 114b329..81bc44f 100644 --- a/Resources/Levels/README.md +++ b/Resources/Levels/README.md @@ -21,7 +21,7 @@ * levelX_tileset.png is consisting from tiles with their different frames. World 5 has a different color key. level8 and level9 is in World 5. If you want to change color keys of levels go to the `get_color_key` function in - `src/level.c` and modify it. I put a 2 templates representing how should you put + `src/level.c`, modify and recompile it. I put a 2 templates representing how should you put your textures but in a blurred way because of legal problems. I also put an blurred_info_tileset.png to make it explicit what this tile is. Tiles below the info text are animation frames of that tile which is represented by the info text.