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Faster drillEdge() #34

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baburton opened this issue Feb 15, 2017 · 3 comments
Open

Faster drillEdge() #34

baburton opened this issue Feb 15, 2017 · 3 comments

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@baburton
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Currently Triangulation<3>::drillEdge() is slow, because it does a second barycentric subdivision. It would be very nice to make this faster, perhaps by subdividing a little less aggressively.

@bobbycyiii
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Does Triangulation<3>::pinchEdge() solve this issue?

@baburton
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baburton commented Aug 5, 2020 via email

@baburton
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baburton commented Jan 7, 2021

A note: drillEdge() is deprecated, and will be removed completely after the 6.0 release. If anyone needs to go back and examine the source code of the slow drillEdge() that does a second barycentric subdivision, look at the 6.0 sources, right at the top of the file engine/triangulation/dim3/subdivide.cpp .

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