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Allow mapmodel links to be triggered by the impulse pound ability. Ideally you'd fall straight through the mapmodel when it triggers on collision/contact. This could be combined with trap door models that open, Or even specific models (like a cracked floor panel showing that it can be broken).
This could also allow for creative things like, jump pad triggers that can only be activated by an impulse pound etc.
The text was updated successfully, but these errors were encountered:
Allow mapmodel links to be triggered by the impulse pound ability. Ideally you'd fall straight through the mapmodel when it triggers on collision/contact. This could be combined with trap door models that open, Or even specific models (like a cracked floor panel showing that it can be broken).
This could also allow for creative things like, jump pad triggers that can only be activated by an impulse pound etc.
The text was updated successfully, but these errors were encountered: