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Import standard assets to project when a module is installed #72
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Not an issue, we already have a packaging system there, so likely it will need expanding regarding materials and shaders. Textures should still be fine in the package Does raise a question about whether it should be "automatically" imported when a package is added, or still a manual task. Currently the user is required to install the package from the Editor menu. |
There is no point in keeping textures in the package. Why? Everything that the user might want to alter should be imported into assets. Especially since we already have a system in place, that does exactly that (PackageInstaller) |
Is it really manual? If I remember correctly users get prompted to install after adding a package |
Yes, you get the option when the package is installed but if you install multiple at the same time it sometimes does not and if you haven't configured a scene yet, it can get in the way
No sense in duplicating textures as they are read-only anyway, they can use the ones in the package or replace them with their own in their project. If we ever did replace a texture for whatever reason, there would then be a conflict. |
Got it. Definitely something to look at but not urgent at this point IMO. |
Agreed, we just need to expand the scope of what is copied to the project for now. |
Reality Collective - Reality Toolkit Feature Request
All standard assets, such as materials, must be imported into the projects assets folder and not live in the package itself. We need to move them to the modules respective RealityToolkit.Generated/XYZ/Assets folder. This is specifically important so that default materials can be converted to URP / HDRP as needed.
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