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What you described seems like it should be working, it might be a configuration issue. Could you provide your I'd recommend joining the roblox-ts discord to ask for help, it'd be easier to help you there and there's more people that watch over roblox-ts' help channel. |
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Hi!
Not sure where is best to ask this, but I figured I'd ask here since this is probably not an issue with Flamework. I'm trying to get a project started and am having some trouble getting my service(s) to actually do anything.
In my
main.server.ts
I callFlamework.addPaths("src/server/services")
and thenFlamework.ignite()
. My services are in fact insrc/server/services
and themain.server.ts
runs successfully (at least doesn't throw any errors and is able to print after ignition.All I want my service to do is print when a player joins, but it won't seem to work. My service file is as follows:
When I run the game, nothing is printed from this file. I tried setting a breakpoint in studio inside
onInit()
and it never hit it.Beta Was this translation helpful? Give feedback.
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