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JoinMessageParser.cs
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JoinMessageParser.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NukeIt_Tanker.MessageParser
{
class JoinMessageParser : MessageParser
{
public override bool handleMessageImpl(string message)
{
switch (message)
{
case "PLAYERS_FULL":
// Handle the case for players being full in the grid
Console.WriteLine("Players full");
return true;
case "ALREADY_ADDED":
// Handle the case for player already been added
Console.WriteLine("Already added to the game");
return true;
case "GAME_ALREADY_STARTED":
// Handle the request for the game being already added
Console.WriteLine("Game already started");
return true;
}
return false;
}
public void handlePlayersFull()
{
}
public void handleAlreadyAdded()
{
}
public void handleAlreadyStarted()
{
}
}
}