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bmsnav seem to have a baked version of the DynamicSmartLinkRules in the source bmslink files. there's a way those are used to calculate what actions are available and dynamically insert them (Dread has a Game library lua func to do this actually, not sure if it's dummied though).
The text was updated successfully, but these errors were encountered:
bmsnav
seem to have a baked version of the DynamicSmartLinkRules in the sourcebmslink
files. there's a way those are used to calculate what actions are available and dynamically insert them (Dread has a Game library lua func to do this actually, not sure if it's dummied though).The text was updated successfully, but these errors were encountered: