diff --git a/mods/acrylic-effect-radius-changer.wh.cpp b/mods/acrylic-effect-radius-changer.wh.cpp index 79fbe64e..f678d4be 100644 --- a/mods/acrylic-effect-radius-changer.wh.cpp +++ b/mods/acrylic-effect-radius-changer.wh.cpp @@ -2,10 +2,11 @@ // @id acrylic-effect-radius-changer // @name Acrylic Effect Radius Changer // @description Allows the user to change the Acrylic effect blur radius -// @version 1.0.0 +// @version 1.0.1 // @author Dulappy // @github https://github.com/Dulappy // @include dwm.exe +// @architecture x86-64 // ==/WindhawkMod== // ==WindhawkModReadme== @@ -13,6 +14,8 @@ # Acrylic blur radius changer By default, the Acrylic effect comes with a blur radius of 30, both horizontally and vertically, while not allowing developers or users to modify it. This mod allows the user to modify the default blur radius across **all** apps that utilize the Acrylic effect, by injecting into DWM and hooking all functions necessary to set the aforementioned blur radius. +This will only work on Windows 10, as Windows 11 seems to have changed the functions that make this implementation work. + ## ⚠ Important usage note ⚠ In order to use this mod, you must enable Windhawk to inject into system processes in its advanced settings. @@ -54,6 +57,7 @@ You can scroll down to see some examples of different custom blur radii in actio #include #include #include +#include struct { int width; @@ -67,11 +71,10 @@ void LoadSettings() { long (*CCustomBlur_BuildEffect_orig)(void* pThis, ID2D1Image* image, D2D_RECT_F*, D2D_SIZE_F*, DWORD, D2D_VECTOR_2F*, D2D_VECTOR_2F*); -long CCustomBlur_BuildEffect_Hook(void* pThis, ID2D1Image* image, D2D_RECT_F* blurrect, D2D_SIZE_F* blurradius, DWORD optimization, D2D_VECTOR_2F* vector1, D2D_VECTOR_2F* vector2) { +long CCustomBlur_BuildEffect_Hook(void* pThis, ID2D1Image* image, D2D_RECT_F* blurrect, D2D_SIZE_F* blurradius, DWORD optimization, D2D_VECTOR_2F* scale, D2D_VECTOR_2F* vector2) { blurradius->width = (float)settings.width; blurradius->height = (float)settings.height; - Wh_Log(L"%i", settings.width); - return CCustomBlur_BuildEffect_orig(pThis, image, blurrect, blurradius, optimization, vector1, vector2); + return CCustomBlur_BuildEffect_orig(pThis, image, blurrect, blurradius, optimization, scale, vector2); } float (*CCustomBlur_DetermineOutputScale_orig)(float, float, DWORD); @@ -95,33 +98,25 @@ BOOL Wh_ModInit() { Wh_Log(L"Wh_FindFirstSymbol failed"); return FALSE; } - - void* DetermineOutputScaleAddr = nullptr; - void* BuildEffectAddr = nullptr; - - do { - if (_wcsicmp(findSymbol.symbol, L"public: static float __cdecl CCustomBlur::DetermineOutputScale(float,float,enum D2D1_GAUSSIANBLUR_OPTIMIZATION)") == 0) { - DetermineOutputScaleAddr = findSymbol.address; - Wh_Log(L"symbol: %s, Addr: %i", findSymbol.symbol, findSymbol.address); - } - else if (_wcsicmp(findSymbol.symbol, L"public: long __cdecl CCustomBlur::BuildEffect(struct ID2D1Image *,struct D2D_RECT_F const &,struct D2D_SIZE_F const &,enum D2D1_GAUSSIANBLUR_OPTIMIZATION,struct D2D_VECTOR_2F const &,struct D2D_VECTOR_2F *)") == 0) { - BuildEffectAddr = findSymbol.address; - Wh_Log(L"symbol: %s, Addr: %i", findSymbol.symbol, findSymbol.address); - } - /*else { - Wh_Log(L"symbol: %s", findSymbol.symbol); - }*/ - } while (Wh_FindNextSymbol(findSymbolHandle, &findSymbol)); - - Wh_SetFunctionHook(DetermineOutputScaleAddr, (void*)CCustomBlur_DetermineOutputScale_Hook, (void**)&CCustomBlur_DetermineOutputScale_orig); - - Wh_SetFunctionHook(BuildEffectAddr, (void*)CCustomBlur_BuildEffect_Hook, (void**)&CCustomBlur_BuildEffect_orig); - - Wh_FindCloseSymbol(findSymbolHandle); LoadSettings(); - return TRUE; + WindhawkUtils::SYMBOL_HOOK symbolHooks[] = { + { + {L"public: static float __cdecl CCustomBlur::DetermineOutputScale(float,float,enum D2D1_GAUSSIANBLUR_OPTIMIZATION)"}, + (void**)&CCustomBlur_DetermineOutputScale_orig, + (void*)CCustomBlur_DetermineOutputScale_Hook, + true, + }, + { + {L"public: long __cdecl CCustomBlur::BuildEffect(struct ID2D1Image *,struct D2D_RECT_F const &,struct D2D_SIZE_F const &,enum D2D1_GAUSSIANBLUR_OPTIMIZATION,struct D2D_VECTOR_2F const &,struct D2D_VECTOR_2F *)"}, + (void**)&CCustomBlur_BuildEffect_orig, + (void*)CCustomBlur_BuildEffect_Hook, + true, + }, + }; + + return WindhawkUtils::HookSymbols(dwmcore, symbolHooks, ARRAYSIZE(symbolHooks)); } // The mod is being unloaded, free all allocated resources.