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SettingWatchFace.cpp
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#include "displayapp/screens/settings/SettingWatchFace.h"
#include <lvgl/lvgl.h>
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/Screen.h"
#include "components/settings/Settings.h"
using namespace Pinetime::Applications::Screens;
constexpr const char* SettingWatchFace::title;
constexpr const char* SettingWatchFace::symbol;
auto SettingWatchFace::CreateScreenList() const {
std::array<std::function<std::unique_ptr<Screen>()>, nScreens> screens;
for (size_t i = 0; i < screens.size(); i++) {
screens[i] = [this, i]() -> std::unique_ptr<Screen> {
return CreateScreen(i);
};
}
return screens;
}
SettingWatchFace::SettingWatchFace(Pinetime::Applications::DisplayApp* app,
Pinetime::Controllers::Settings& settingsController,
Pinetime::Controllers::FS& filesystem)
: Screen(app),
settingsController {settingsController},
filesystem {filesystem},
screens {app, 0, CreateScreenList(), Screens::ScreenListModes::UpDown} {
}
SettingWatchFace::~SettingWatchFace() {
lv_obj_clean(lv_scr_act());
}
bool SettingWatchFace::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> SettingWatchFace::CreateScreen(unsigned int screenNum) const {
std::array<Screens::CheckboxList::Item, settingsPerScreen> watchfacesOnThisScreen;
for (int i = 0; i < settingsPerScreen; i++) {
watchfacesOnThisScreen[i] = watchfaces[screenNum * settingsPerScreen + i];
}
return std::make_unique<Screens::CheckboxList>(
screenNum,
nScreens,
app,
title,
symbol,
settingsController.GetClockFace(),
[&settings = settingsController](uint32_t clockFace) {
settings.SetClockFace(clockFace);
settings.SaveSettings();
},
watchfacesOnThisScreen);
}