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Timer.h
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#pragma once
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
#include "systemtask/SystemTask.h"
#include "displayapp/LittleVgl.h"
#include "displayapp/widgets/Counter.h"
#include <lvgl/lvgl.h>
#include "components/timer/TimerController.h"
namespace Pinetime::Applications::Screens {
class Timer : public Screen {
public:
Timer(DisplayApp* app, Controllers::TimerController& timerController);
~Timer() override;
void Refresh() override;
void Reset();
void ToggleRunning();
void ButtonPressed();
void MaskReset();
private:
void SetTimerRunning();
void SetTimerStopped();
void UpdateMask();
Controllers::TimerController& timerController;
lv_obj_t* btnPlayPause;
lv_obj_t* txtPlayPause;
lv_obj_t* btnObjectMask;
lv_obj_t* highlightObjectMask;
lv_objmask_mask_t* btnMask;
lv_objmask_mask_t* highlightMask;
lv_task_t* taskRefresh;
Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
Widgets::Counter secondCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
bool buttonPressing = false;
lv_coord_t maskPosition = 0;
TickType_t pressTime = 0;
};
}