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ddpg_v2.py
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ddpg_v2.py
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'''
DDPG
'''
import math
import random
import gym
import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim
import torch.nn.functional as F
from torch.distributions import Normal
from torch.distributions import Categorical
from collections import namedtuple
from common.buffers import *
from common.value_networks import *
from common.policy_networks import *
import matplotlib.pyplot as plt
from matplotlib import animation
from IPython.display import display
from reacher import Reacher
import argparse
from gym import spaces
GPU = True
device_idx = 0
if GPU:
device = torch.device("cuda:" + str(device_idx) if torch.cuda.is_available() else "cpu")
else:
device = torch.device("cpu")
print(device)
parser = argparse.ArgumentParser(description='Train or test neural net motor controller.')
parser.add_argument('--train', dest='train', action='store_true', default=False)
parser.add_argument('--test', dest='test', action='store_true', default=False)
args = parser.parse_args()
class DDPG():
def __init__(self, replay_buffer, state_space, action_space, hidden_dim):
self.replay_buffer = replay_buffer
self.qnet = QNetwork(state_space, action_space, hidden_dim).to(device)
self.target_qnet = QNetwork(state_space, action_space, hidden_dim).to(device)
self.policy_net = DPG_PolicyNetwork(state_space, action_space, hidden_dim).to(device)
self.target_policy_net = DPG_PolicyNetwork(state_space, action_space, hidden_dim).to(device)
print('Q network: ', self.qnet)
print('Policy network: ', self.policy_net)
for target_param, param in zip(self.target_qnet.parameters(), self.qnet.parameters()):
target_param.data.copy_(param.data)
self.q_criterion = nn.MSELoss()
q_lr=8e-4
policy_lr = 8e-4
self.update_cnt=0
self.q_optimizer = optim.Adam(self.qnet.parameters(), lr=q_lr)
self.policy_optimizer = optim.Adam(self.policy_net.parameters(), lr=policy_lr)
def target_soft_update(self, net, target_net, soft_tau):
# Soft update the target net
for target_param, param in zip(target_net.parameters(), net.parameters()):
target_param.data.copy_( # copy data value into target parameters
target_param.data * (1.0 - soft_tau) + param.data * soft_tau
)
return target_net
def update(self, batch_size, reward_scale=10.0, gamma=0.99, soft_tau=1e-2, policy_up_itr=10, target_update_delay=3, warmup=True):
self.update_cnt+=1
state, action, reward, next_state, done = self.replay_buffer.sample(batch_size)
# print('sample:', state, action, reward, done)
state = torch.FloatTensor(state).to(device)
next_state = torch.FloatTensor(next_state).to(device)
action = torch.FloatTensor(action).to(device)
reward = torch.FloatTensor(reward).unsqueeze(1).to(device)
done = torch.FloatTensor(np.float32(done)).unsqueeze(1).to(device)
predict_q = self.qnet(state, action) # for q
new_next_action = self.target_policy_net.evaluate(next_state) # for q
new_action = self.policy_net.evaluate(state) # for policy
predict_new_q = self.qnet(state, new_action) # for policy
target_q = reward+(1-done)*gamma*self.target_qnet(next_state, new_next_action) # for q
# reward = reward_scale * (reward - reward.mean(dim=0)) /reward.std(dim=0) # normalize with batch mean and std
# train qnet
q_loss = self.q_criterion(predict_q, target_q.detach())
self.q_optimizer.zero_grad()
q_loss.backward()
self.q_optimizer.step()
# train policy_net
policy_loss = -torch.mean(predict_new_q)
self.policy_optimizer.zero_grad()
policy_loss.backward()
self.policy_optimizer.step()
# update the target_qnet
if self.update_cnt%target_update_delay==0:
self.target_qnet=self.target_soft_update(self.qnet, self.target_qnet, soft_tau)
self.target_policy_net=self.target_soft_update(self.policy_net, self.target_policy_net, soft_tau)
return q_loss.detach().cpu().numpy(), policy_loss.detach().cpu().numpy()
def save_model(self, path):
torch.save(self.qnet.state_dict(), path+'_q')
torch.save(self.target_qnet.state_dict(), path+'_target_q')
torch.save(self.policy_net.state_dict(), path+'_policy')
def load_model(self, path):
self.qnet.load_state_dict(torch.load(path+'_q'))
self.target_qnet.load_state_dict(torch.load(path+'_target_q'))
self.policy_net.load_state_dict(torch.load(path+'_policy'))
self.qnet.eval()
self.target_qnet.eval()
self.policy_net.eval()
def plot(rewards):
plt.figure(figsize=(20,5))
plt.plot(rewards)
plt.savefig('ddpg.png')
# plt.show()
plt.clf()
class NormalizedActions(gym.ActionWrapper): # gym env wrapper
def _action(self, action):
low = self.action_space.low
high = self.action_space.high
action = low + (action + 1.0) * 0.5 * (high - low)
action = np.clip(action, low, high)
return action
def _reverse_action(self, action):
low = self.action_space.low
high = self.action_space.high
action = 2 * (action - low) / (high - low) - 1
action = np.clip(action, low, high)
return action
if __name__ == '__main__':
NUM_JOINTS=2
LINK_LENGTH=[200, 140]
INI_JOING_ANGLES=[0.1, 0.1]
SCREEN_SIZE=1000
# SPARSE_REWARD=False
# SCREEN_SHOT=False
ENV = ['Pendulum', 'Reacher'][0]
if ENV == 'Reacher':
env=Reacher(screen_size=SCREEN_SIZE, num_joints=NUM_JOINTS, link_lengths = LINK_LENGTH, \
ini_joint_angles=INI_JOING_ANGLES, target_pos = [369,430], render=True)
action_space = spaces.Box(low=-1.0, high=1.0, shape=(env.num_actions,), dtype=np.float32)
state_space = spaces.Box(low=-np.inf, high=np.inf, shape=(env.num_observations, ))
elif ENV == 'Pendulum':
env = NormalizedActions(gym.make("Pendulum-v0"))
# env = gym.make("Pendulum-v0")
action_space = env.action_space
state_space = env.observation_space
hidden_dim = 64
explore_steps = 0 # for random exploration
batch_size = 64
replay_buffer_size=1e6
replay_buffer = ReplayBuffer(replay_buffer_size)
model_path='./model/ddpg'
torch.autograd.set_detect_anomaly(True)
alg = DDPG(replay_buffer, state_space, action_space, hidden_dim)
if args.train:
# alg.load_model(model_path)
# hyper-parameters
max_episodes = 1000
max_steps = 100
frame_idx = 0
rewards=[]
for i_episode in range (max_episodes):
q_loss_list=[]
policy_loss_list=[]
state = env.reset()
episode_reward = 0
for step in range(max_steps):
if frame_idx > explore_steps:
action = alg.policy_net.get_action(state)
else:
action = alg.policy_net.sample_action()
next_state, reward, done, _ = env.step(action)
if ENV !='Reacher':
env.render()
replay_buffer.push(state, action, reward, next_state, done)
state = next_state
episode_reward += reward
frame_idx += 1
if len(replay_buffer) > batch_size:
q_loss, policy_loss = alg.update(batch_size)
q_loss_list.append(q_loss)
policy_loss_list.append(policy_loss)
if done:
break
if i_episode % 20 == 0:
plot(rewards)
alg.save_model(model_path)
print('Eps: ', i_episode, '| Reward: ', episode_reward, '| Loss: ', np.average(q_loss_list), np.average(policy_loss_list))
rewards.append(episode_reward)
if args.test:
test_episodes = 10
max_steps=100
alg.load_model(model_path)
for i_episode in range (test_episodes):
q_loss_list=[]
policy_loss_list=[]
state = env.reset()
episode_reward = 0
for step in range(max_steps):
action = alg.policy_net.get_action(state, noise_scale=0.0) # no noise for testing
next_state, reward, done, _ = env.step(action)
state = next_state
episode_reward += reward
if done:
break
print('Eps: ', i_episode, '| Reward: ', episode_reward)