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Many RPGs use a similar style of dialog box. It generally works as follows:
Examples include:
It could be implemented by doing the following:
arcade.gui.UILabel
on_update
delta_time
The text was updated successfully, but these errors were encountered:
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Many RPGs use a similar style of dialog box. It generally works as follows:
Examples include:
It could be implemented by doing the following:
arcade.gui.UILabel
on_update
method that takes a float,delta_time
. This method will increment tracking for the character display functionality.The text was updated successfully, but these errors were encountered: