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Logic & Movement for Line of Ducks #6

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janine9vn opened this issue Mar 28, 2021 · 3 comments
Open

Logic & Movement for Line of Ducks #6

janine9vn opened this issue Mar 28, 2021 · 3 comments

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@janine9vn
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One of the mechanics of this game is that there's a line of ducks that needs to move forward. Every day X amount of ducks get in the line. Each duck has associated attributes with it (attributes that will factor into later game logic).

When the duck reaches the counter (i.e. a specific tile), it will either be approved or rejected. If approved, the ducky moves towards utopia. If rejected, the ducky explodes.

@HyTurtle
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PathApp.txt
Something akin to this? But in arcade...

@lemonsaurus
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We now have procedural ducky generation.

Let us make this issue our top priority. A main game loop using this image as the background:

image

Where ducks swim in a line through the river and to the pondhouse. They stop one at a time in the pondhouse, and you must make some sort of input (maybe just pressing a key on the keyboard for now) to approve their entry into the duck pond.

Even better if we can make them move around in the duck pond.

@HyTurtle
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HyTurtle commented Apr 1, 2021

#31
#34

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