diff --git a/docs/backends.rst b/docs/backends.rst index d076d55d..558e413b 100644 --- a/docs/backends.rst +++ b/docs/backends.rst @@ -96,7 +96,7 @@ Creating a push constant in your shader code is similar to the way you would cre a uniform buffer. The fields that are only used in the ``@vertex`` shader should be separated from the fields that are only used in the ``@fragment`` shader which should be separated from the fields -used in both:: +used in both shaders:: struct PushConstants { // vertex shader