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This repository has been archived by the owner on Oct 11, 2021. It is now read-only.
SpirV and WSL support it. But yeah, maybe this is mainly to allow writing multiple shaders in a single file. We already allow that (e.g. using the decorator multiple times on a function). So it could well be that there is no benefit.
Edit: That's why the title of this issues ends with a question mark :)
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Or ... maybe not. GLSL modules have one entry point, so we'd exclude compiling to GLSL. At the least wait until we know if WSL supports this too.
Pro's:
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