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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.18)
project(imgui_bundle VERSION "1.6.0") # Remember to mirror changes to pyproject.toml!
# imgui_bundle_build_lib contains the main logic to build imgui_bundle
set(IMGUI_BUNDLE_PATH ${CMAKE_CURRENT_LIST_DIR} CACHE STRING "" FORCE)
include(imgui_bundle_cmake/imgui_bundle_build_lib.cmake)
include(imgui_bundle_cmake/imgui_bundle_pyodide.cmake)
# -----------------------------------------------------------------------------
# About imgui_bundle_add_app:
# -----------------------------------------------------------------------------
# The easiest way to build an app with imgui_bundle is to use imgui_bundle_add_app.
# imgui_bundle_add_app is a helper function, similar to cmake's "add_executable"
# Usage:
# imgui_bundle_add_app(app_name file1.cpp file2.cpp ...)
# Or:
# imgui_bundle_add_app(app_name file1.cpp file2.cpp ... ASSETS_LOCATION "path/to/assets")
#
# (By default, ASSETS_LOCATION is "assets", which means that the assets will be searched in the "assets" folder,
# relative to the location of the CMakeLists.txt file)
#
# Features:
# * It will automatically link the target to the required libraries (imgui_bundle, OpenGl, glad, etc)
# * It will embed the assets (for desktop, mobile, and emscripten apps)
# * It will perform additional customization (app icon and name on mobile platforms, etc)
###############################################################################
# Build Options
###############################################################################
# IMGUI_BUNDLE_AUTO_CLONE_SUBMODULES: clone submodules if needed during configure
# -----------------------------------------------------------------------------
option(IMGUI_BUNDLE_AUTO_CLONE_SUBMODULES "clone submodules if needed during configure" ON)
ibd_clone_submodules_if_needed()
# Import a few cmake utility functions from hello_imgui
include(${CMAKE_CURRENT_LIST_DIR}/external/hello_imgui/hello_imgui/hello_imgui_cmake/utils/cache_hello_imgui_paths.cmake)
include(${HELLOIMGUI_CMAKE_PATH}/hello_imgui_build_lib.cmake)
# Pyodide
# -----------------------------------------------------------------------------
ibd_pyodide_set_build_options_if_needed()
# Backends
# -----------------------------------------------------------------------------
# <Backends> # do not remove this line (used by the script that generates the documentation)
# (this part is a direct copy from HelloImGui CmakeList, reproduced here for convenience)
# You need to select at least two backends:
#
# - At least one (or more) rendering backend (OpenGL3, Metal, Vulkan, DirectX11, DirectX12)
# Make your choice according to your needs and your target platforms, between:
# -DHELLOIMGUI_HAS_OPENGL3=ON # This is the recommended choice, especially for beginners
# -DHELLOIMGUI_HAS_METAL=ON # Apple only, advanced users only
# -DHELLOIMGUI_HAS_VULKAN=ON # Advanced users only
# -DHELLOIMGUI_HAS_DIRECTX11=ON # Windows only, still experimental
# -DHELLOIMGUI_HAS_DIRECTX12=ON # Windows only, advanced users only, still experimental
#
# - At least one (or more) platform backend (SDL2, Glfw3):
# Make your choice according to your needs and your target platforms, between:
# -DHELLOIMGUI_USE_SDL2=ON
# -DHELLOIMGUI_USE_GLFW3=ON
#
# If you make no choice, the default will be selected:
# HELLOIMGUI_USE_GLFW3 + HELLOIMGUI_HAS_OPENGL3
#
# Note about rendering backends:
# OpenGL3 is the recommended choice as a starting point, especially for beginners.
# Vulkan, Metal, and DirectX11, DirectX12 do work, but you may need to customize the rendering code inside HelloImGui:
# see src/hello_imgui/internal/backend_impls/rendering_xxxx.[h,cpp]
# (using those backends probably implies that you want to heavily customize the rendering code)
#
# Note for linux:
# If you want to use glfw and/or sdl, you need to install system-wide, or alternatively pass the following cmake options
# -DHELLOIMGUI_DOWNLOAD_GLFW_IF_NEEDED=ON -DHELLOIMGUI_DOWNLOAD_SDL_IF_NEEDED=ON
################################################################################
# Platform backends:
option(HELLOIMGUI_USE_GLFW3 "Use Glfw3 as a platform backend" OFF)
option(HELLOIMGUI_USE_SDL2 "Use Sdl2 as a platform backend" OFF)
# Rendering backends
option(HELLOIMGUI_HAS_OPENGL3 "Use OpenGL3 as a rendering backend" OFF)
option(HELLOIMGUI_HAS_METAL "Use Metal as a rendering backend" OFF)
option(HELLOIMGUI_HAS_VULKAN "Use Vulkan as a rendering backend" OFF)
option(HELLOIMGUI_HAS_DIRECTX11 "Use DirectX11 as a rendering backend" OFF)
option(HELLOIMGUI_HAS_DIRECTX12 "Use DirectX12 as a rendering backend" OFF)
# </Backends> # do not remove this line (used by the script that generates the documentation)
# IMGUI_BUNDLE_BUILD_PYTHON: include python support
# -----------------------------------------------------------------------------
# (OFF when building the cpp library; ON by default when using pip install.
# note: SKBUILD is set to on by pip install / setup.py)
# Note: when building python bindings *and* C++, you may have to set -DPython_EXECUTABLE=/path/to/python
if(SKBUILD)
set(IMGUI_BUNDLE_BUILD_PYTHON ON)
set(IMGUI_BUNDLE_BUILD_CPP OFF)
else()
option(IMGUI_BUNDLE_BUILD_PYTHON "build python bindings" OFF)
set(IMGUI_BUNDLE_BUILD_CPP ON)
endif()
# For python bindings, we force the usage of Glfw+OpenGL3
# (pyodide is handled by hello_imgui_pyodide.cmake)
if(IMGUI_BUNDLE_BUILD_PYTHON AND NOT IMGUI_BUNDLE_BUILD_PYODIDE)
set(HELLOIMGUI_USE_GLFW3 ON CACHE BOOL "" FORCE)
set(HELLOIMGUI_HAS_OPENGL3 ON CACHE BOOL "" FORCE)
set(HELLOIMGUI_USE_SDL2 OFF CACHE BOOL "" FORCE)
set(HELLOIMGUI_HAS_METAL OFF CACHE BOOL "" FORCE)
set(HELLOIMGUI_HAS_VULKAN OFF CACHE BOOL "" FORCE)
set(HELLOIMGUI_HAS_DIRECTX11 OFF CACHE BOOL "" FORCE)
set(HELLOIMGUI_HAS_DIRECTX12 OFF CACHE BOOL "" FORCE)
endif()
# -----------------------------------------------------------------------------
# On desktop platforms, other backends are available: see external/hello_imgui/hello_imgui/CMakelists.txt
# (For example: HELLOIMGUI_USE_GLFW_METAL, HELLOIMGUI_USE_SDL_METAL, HELLOIMGUI_USE_GLFW_VULKAN, HELLOIMGUI_USE_SDL_VULKAN)
# The usage of these alternative backends is aimed for experienced users,
# and some widgets may be disabled with those (ImFileDialog, imgui_text_inspect, immvision)
# -----------------------------------------------------------------------------
# Some included libraries can be disabled individually
# This works only in C++ (not in python)
# -----------------------------------------------------------------------------
option(IMGUI_BUNDLE_DISABLE_NANOVG "Disable nanovg" OFF)
option(IMGUI_BUNDLE_DISABLE_IMGUI_TEX_INSPECT "Disable imgui_tex_inspect" OFF)
option(IMGUI_BUNDLE_DISABLE_IMGUIZMO "Disable ImGuizmo" OFF)
option(IMGUI_BUNDLE_DISABLE_IMFILEDIALOG "Disable ImFileDialog" OFF)
option(IMGUI_BUNDLE_DISABLE_IMGUI_NODE_EDITOR "Disable imgui-node-editor" OFF)
option(IMGUI_BUNDLE_DISABLE_IMPLOT "Disable implot" OFF)
option(IMGUI_BUNDLE_DISABLE_IMMVISION "Disable immvision" OFF)
# IMMVISION_FETCH_OPENCV: fetch OpenCV automatically during configure
# -----------------------------------------------------------------------------
# (OpenCV is required by the optional module immvision.
# If IMMVISION_FETCH_OPENCV is ON, we will fetch a build a minimal version of OpenCV.
if (IMGUI_BUNDLE_BUILD_PYTHON OR EMSCRIPTEN)
# For emscripten and for the python package, we automatically fetch OpenCV
# (unless IMMVISION_FETCH_OPENCV is set in the cache, via for example -DIMMVISION_FETCH_OPENCV=OFF)
# Under windows and emscripten we fetch a precompiled package, under linux and mac OS a minimal OpenCV will be compiled from sources
if(NOT DEFINED CACHE{IMMVISION_FETCH_OPENCV})
set(IMMVISION_FETCH_OPENCV ON)
endif()
else()
# In C++, feel free to use your own version of OpenCV, or to use this (minimal) version by setting IMMVISION_FETCH_OPENCV
option(IMMVISION_FETCH_OPENCV "fetch OpenCV" OFF)
endif()
# When building the pip package, you can disable OpenCV (and immvision) by setting the env variable
# IMMVISION_FETCH_OPENCV=OFF
if(DEFINED ENV{IMMVISION_FETCH_OPENCV})
set(IMMVISION_FETCH_OPENCV "$ENV{IMMVISION_FETCH_OPENCV}")
endif()
option(IMGUI_BUNDLE_FAIL_IF_IMMVISION_UNAVAILABLE "Fail if immvision unavailable (OpenCV not found)" OFF)
# HELLOIMGUI_WITH_TEST_ENGINE: include support for imgui_test_engine
# -----------------------------------------------------------------------------
# i. Backward compatibility with old option (IMGUI_BUNDLE_WITH_TEST_ENGINE)
if (DEFINED IMGUI_BUNDLE_WITH_TEST_ENGINE AND NOT DEFINED HELLOIMGUI_WITH_TEST_ENGINE)
message(WARNING "IMGUI_BUNDLE_WITH_TEST_ENGINE is deprecated. Use HELLOIMGUI_WITH_TEST_ENGINE instead.")
set(HELLOIMGUI_WITH_TEST_ENGINE ${IMGUI_BUNDLE_WITH_TEST_ENGINE} CACHE BOOL "Include support for imgui_test_engine" FORCE)
endif()
# ii. Define the new option (if not already defined)
if (NOT DEFINED HELLOIMGUI_WITH_TEST_ENGINE)
if (NOT ANDROID AND NOT IOS)
option(HELLOIMGUI_WITH_TEST_ENGINE "Include support for imgui_test_engine" ON)
else()
set(HELLOIMGUI_WITH_TEST_ENGINE OFF)
endif()
endif()
#------------------------------------------------------------------------------
# Options / Freetype (this is an option for hello_imgui, reproduced here for convenience)
#------------------------------------------------------------------------------
ibd_check_freetype_availability(freetype_default)
# Note: to reduce wasm size, you may want to disable freetype on emscripten.
option(HELLOIMGUI_USE_FREETYPE "Use freetype for text rendering" ${freetype_default})
ibd_force_freetype_static_for_python()
# IMGUI_BUNDLE_BUILD_DEMOS: Build demos
# -----------------------------------------------------------------------------
# (ON by default if this is the main project)
if(PROJECT_IS_TOP_LEVEL)
option(IMGUI_BUNDLE_BUILD_DEMOS "Build imgui_bundle C++ demos" ON)
else()
option(IMGUI_BUNDLE_BUILD_DEMOS "Build imgui_bundle C++ demos" OFF)
endif()
# IMGUI_BUNDLE_BUILD_DOC: Build doc
# -----------------------------------------------------------------------------
# (reserved for this library authors)
option(IMGUI_BUNDLE_BUILD_DOC "Build ImGui Bundle doc" OFF)
# Options / Install
# By default, hello_imgui install its targets only if it is the top level project
# and only if it is not building the python package
# (the python package will install different elements)
#------------------------------------------------------------------------------
if(PROJECT_IS_TOP_LEVEL AND NOT IMGUI_BUNDLE_BUILD_PYTHON)
set(imgui_bundle_install_cpp_default ON)
else()
set(imgui_bundle_install_cpp_default OFF)
endif()
option(IMGUI_BUNDLE_INSTALL_CPP "Install imgui_bundle" ${imgui_bundle_install_cpp_default})
# Sanitizers options (see imgui_bundle_build_lib.cmake)
# -----------------------------------------------------------------------------
ibd_add_sanitizer_options()
# Automation test (run app in CI)
# -----------------------------------------------------------------------------
option(IMGUI_BUNDLE_BUILD_CI_AUTOMATION_TESTS "Build CI automation tests" OFF)
# -----------------------------------------------------------------------------
# How to build offline
# -----------------------------------------------------------------------------
# By default, imgui_bundle and hello_imgui will download and build the required
# libraries automatically, if they cannot be found via cmake's find_package:
# glfw3, lunasvg, freetype, opencv
# To build offline, you can for example pre-install the required libraries with vcpkg,
# see below:
#
# C++ library, install requirements via vcpkg
# --------------------------------------------
#
# git clone https://github.com/microsoft/vcpkg
# ./vcpkg/bootstrap-vcpkg.sh
# ./vcpkg/vcpkg install opencv freetype glfw3 lunasvg
# export CMAKE_TOOLCHAIN_FILE=vcpkg/scripts/buildsystems/vcpkg.cmake
# mkdir build && cd build
# cmake ..
#
# Note: under windows, you could specify a static triplet (x64-windows-static):
# ./vcpkg/vcpkg install opencv:x64-windows-static freetype:x64-windows-static glfw3:x64-windows-static lunasvg:x64-windows-static
#
# Pip package
# -----------
# To build the pip package offline, you will additionally need to download
# the pip wheels for the build system, and tell pip to use them:
#
# mkdir pip_wheels && cd pip_wheels
# pip download scikit_build_core pybind11 pip pyproject_metadata pathspec
# cd ..
# pip install -v . --no-index --find-links=pip_wheels
###############################################################################
# Main
###############################################################################
# Avoid building imgui_bundle twice
if(TARGET imgui_bundle)
message(STATUS "imgui_bundle target already defined!")
return()
endif()
# Disable system libraries for python bindings (only if not using vcpkg or conan)
if (IMGUI_BUNDLE_BUILD_PYTHON)
ibd_disable_system_libraries_for_python()
endif()
# Reset installable dependencies at startup
ibd_reset_installable_dependencies()
# if building the python package, set install folder to anything but /usr/local
if(SKBUILD)
set(CMAKE_INSTALL_PREFIX "imgui_bundle/install_overdue")
endif()
# use ccache if present
find_program(CCACHE_FOUND ccache)
if(CCACHE_FOUND)
set(CMAKE_CXX_COMPILER_LAUNCHER ccache)
endif(CCACHE_FOUND)
# Everything is built as a static library in imgui_bundle
set(BUILD_SHARED_LIBS OFF)
# Error on deprecated options
ibd_shout_on_deprecated_options()
# Add the imgui_bundle_add_app cmake helper
ibd_include_imgui_bundle_add_app()
# if building the python package, do some cleanup:
ibd_clean_bindings_imgui_bundle_before_pip_build()
# Main
# ----------------------------------------------------------------------
include(imgui_bundle_cmake/internal/litgen_setup_module.cmake)
set(CMAKE_CXX_STANDARD 17)
# if build python binding, add preprocessor definitions
if (IMGUI_BUNDLE_BUILD_PYTHON)
add_compile_definitions(IMGUI_BUNDLE_BUILD_PYTHON)
add_compile_definitions(IMGUI_BUNDLE_PYTHON_API)
ibd_disable_system_libraries_for_python()
endif()
# emscripten build additional settings
if (EMSCRIPTEN)
ibd_add_emscripten_otions()
endif()
if (WIN32 AND IMGUI_BUNDLE_BUILD_PYTHON)
# Windows: workaround against msvc Runtime incompatibilities when using std::mutex::lock
# Early 2024, msvcp140.dll was updated, and Python 3.11/3.12 are shipped with their own older version of msvcp140.dll
# As a consequence the python library will happily crash at customer site, not bothering to mention
# the fact that the loaded version of msvcp140.dll is incompatible...
# See:
# https://developercommunity.visualstudio.com/t/Access-violation-in-_Thrd_yield-after-up/10664660
# https://github.com/actions/runner-images/issues/10004
# https://github.com/pthom/imgui_bundle/issues/239#issuecomment-2266683091
add_compile_definitions(_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR)
endif()
# Fake main library (imgui_bundle is just an interface to define common options)
# -----------------------------------------------------------------------------
add_library(imgui_bundle INTERFACE)
if(IMGUI_BUNDLE_INSTALL_CPP)
install(DIRECTORY imgui_bundle_cmake DESTINATION share/imgui-bundle)
install(DIRECTORY bindings/imgui_bundle/assets DESTINATION share/imgui-bundle)
ibd_add_installable_dependency(imgui_bundle)
endif()
# configure imgui_test_engine (*before* adding hello_imgui)
# -----------------------------------------------------------------------------
if (HELLOIMGUI_WITH_TEST_ENGINE)
# We use a specific version of imgui_test_engine in ImGui Bundle
set(HELLOIMGUI_FETCH_IMGUI_TEST_ENGINE OFF CACHE BOOL "" FORCE)
set(HELLOIMGUI_IMGUI_TEST_ENGINE_SOURCE_DIR
${CMAKE_CURRENT_LIST_DIR}/external/imgui_test_engine/imgui_test_engine
CACHE STRING "" FORCE)
endif()
# Build external libraries: this will add imgui, hello_imgui, immapp, implot, etc
# -----------------------------------------------------------------------------
add_subdirectory(external)
# Build python bindings
# -----------------------------------------------------------------------------
if (IMGUI_BUNDLE_BUILD_PYTHON)
include(imgui_bundle_cmake/internal/add_imgui_bundle_bindings.cmake)
add_imgui_bundle_bindings()
if (HELLOIMGUI_WITH_TEST_ENGINE)
include(${CMAKE_CURRENT_LIST_DIR}/external/hello_imgui/hello_imgui/src/hello_imgui_test_engine_integration/hello_imgui_test_engine_cmake.cmake)
configure_imgui_test_engine_with_python_gil()
endif(HELLOIMGUI_WITH_TEST_ENGINE)
endif()
# C++ Apps
# -----------------------------------------------------------------------------
if (IMGUI_BUNDLE_BUILD_CPP)
if(IMGUI_BUNDLE_BUILD_DEMOS)
add_subdirectory(bindings/imgui_bundle/demos_cpp)
endif()
if (IMGUI_BUNDLE_BUILD_PYTHON)
add_subdirectory(pybind_native_debug)
endif()
endif()
# CI Automation
# -----------------------------------------------------------------------------
if (IMGUI_BUNDLE_BUILD_CI_AUTOMATION_TESTS)
add_subdirectory(.github/ci_automation_tests)
endif()
# Example integration
# -----------------------------------------------------------------------------
option(IMGUI_BUNDLE_BUILD_EXAMPLE_INTEGRATION "Build _example_integration" OFF)
if(IMGUI_BUNDLE_BUILD_EXAMPLE_INTEGRATION)
add_subdirectory(_example_integration)
endif()
# Help msvc tidy up its room
# -----------------------------------------------------------------------------
if (MSVC)
hello_imgui_msvc_sort_targets_by_folder(${CMAKE_CURRENT_LIST_DIR})
endif()
# Doc
# -----------------------------------------------------------------------------
if (IMGUI_BUNDLE_BUILD_DOC)
add_subdirectory(bindings/imgui_bundle/doc)
add_subdirectory(devel_docs)
endif()
#------------------------------------------------------------------------------
# CMake shenanigans so that find_package(imgui-bundle CONFIG REQUIRED) works
#------------------------------------------------------------------------------
# These elements are mainly used to build a vcpkg compatible package.
# Important note:
# - the CMake package is named imgui-bundle (with a "-")
# - the CMake target is named imgui_bundle (with a "_")
# To link with imgui_bundle, you need to use:
# find_package(imgui-bundle CONFIG REQUIRED)
# target_link_libraries(your_target PRIVATE imgui-bundle::imgui_bundle) # note the variation "-" vs "_"
# However, the simplest use is:
# find_package(imgui-bundle CONFIG REQUIRED)
# imgui_bundle_add_app(test test.cpp) # this will automatically link with imgui_bundle
#------------------------------------------------------------------------------
if(IMGUI_BUNDLE_INSTALL_CPP AND IMGUI_BUNDLE_BUILD_PYTHON)
message(FATAL_ERROR "IMGUI_BUNDLE_INSTALL_CPP is incompatible with IMGUI_BUNDLE_BUILD_PYTHON")
endif()
if(IMGUI_BUNDLE_INSTALL_CPP)
# inspired from https://iamsorush.com/posts/cpp-cmake-config/
message(STATUS "IMGUI_BUNDLE_INSTALLABLE_DEPENDENCIES=${IMGUI_BUNDLE_INSTALLABLE_DEPENDENCIES}")
install(TARGETS ${IMGUI_BUNDLE_INSTALLABLE_DEPENDENCIES}
EXPORT imgui-bundle-targets
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
RUNTIME DESTINATION bin
INCLUDES DESTINATION include)
install(EXPORT imgui-bundle-targets
FILE imgui-bundle-targets.cmake
NAMESPACE imgui-bundle::
DESTINATION lib/cmake/imgui_bundle)
include(CMakePackageConfigHelpers)
write_basic_package_version_file(
"imgui-bundleConfigVersion.cmake"
VERSION ${imgui_bundle_VERSION}
COMPATIBILITY AnyNewerVersion)
install(FILES "imgui_bundle_cmake/imgui-bundleConfig.cmake" "${CMAKE_CURRENT_BINARY_DIR}/imgui-bundleConfigVersion.cmake"
DESTINATION lib/cmake/imgui_bundle)
endif()
# Log options at the end
# -----------------------------------------------------------------------------
# First, adjust variables so that they show correctly
#
# IMGUI_BUNDLE_WITH_IMMVISION may be defined in external/immvision/CMakeLists.txt
if (NOT IMGUI_BUNDLE_WITH_IMMVISION)
set(IMGUI_BUNDLE_WITH_IMMVISION OFF)
endif()
him_log_configuration()
message(STATUS "
Dear ImGui Bundle build options:
===========================================================================
Options:
---------------------------------------------------------------------------
IMGUI_BUNDLE_WITH_IMMVISION: ${IMGUI_BUNDLE_WITH_IMMVISION} (IMMVISION_FETCH_OPENCV: ${IMMVISION_FETCH_OPENCV})
HELLOIMGUI_WITH_TEST_ENGINE: ${HELLOIMGUI_WITH_TEST_ENGINE}
IMGUI_BUNDLE_BUILD_PYTHON: ${IMGUI_BUNDLE_BUILD_PYTHON}
IMGUI_BUNDLE_BUILD_PYODIDE: ${IMGUI_BUNDLE_BUILD_PYODIDE}
IMGUI_BUNDLE_BUILD_DEMOS: ${IMGUI_BUNDLE_BUILD_DEMOS}
IMGUI_BUNDLE_BUILD_DOC: ${IMGUI_BUNDLE_BUILD_DOC}
")