From b3a7e95f9fad4d221f049bcaf646b991420b55a5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?micha=C5=82?= Date: Sun, 26 Mar 2017 15:40:43 +0200 Subject: [PATCH] Corrected header in DoomGame.md Former-commit-id: 3c9b82ade5cb5e0718a8cd774fb207f79960b550 --- doc/DoomGame.md | 14 +++++++------- doc/index.md | 2 +- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/doc/DoomGame.md b/doc/DoomGame.md index 5e8d73031..f3b090535 100644 --- a/doc/DoomGame.md +++ b/doc/DoomGame.md @@ -1,6 +1,6 @@ # DoomGame -##[Flow control methods](#flow) +## [Flow control methods](#flow) * [init](#init) * [close](#close) * [newEpisode](#newEpisode) @@ -18,7 +18,7 @@ * [getLastAction](#getLastAction) * [getEpisodeTime](#getEpisodeTime) -##[Buttons settings methods](#buttons) +## [Buttons settings methods](#buttons) * [getAvailableButtons](#getAvailableButtons) * [setAvailableButtons](#setAvailableButtons) * [addAvailableButton](#addAvailableButton) @@ -27,7 +27,7 @@ * [setButtonMaxValue](#setButtonMaxValue) * [getButtonMaxValue](#getButtonMaxValue) -##[GameVariables methods](#vars) +## [GameVariables methods](#vars) * [getAvailableGameVariables](#getAvailableGameVariables) * [setAvailableGameVariables](#setAvailableGameVariables) * [addAvailableGameVariable](#addAvailableGameVariable) @@ -35,11 +35,11 @@ * [getAvailableGameVariablesSize](#getAvailableGameVariablesSize) * [getGameVariable](#getGameVariable) -##[Game Arguments methods](#args) +## [Game Arguments methods](#args) * [addGameArgs](#addGameArgs) * [clearGameArgs](#clearGameArgs) -##[Rewards methods](#rewards) +## [Rewards methods](#rewards) * [getLivingReward](#getLivingReward) * [setLivingReward](#setLivingReward) * [getDeathPenalty](#getDeathPenalty) @@ -47,7 +47,7 @@ * [getLastReward](#getLastReward) * [getTotalReward](#getTotalReward) -##[General game configuration methods](#settings) +## [General game configuration methods](#settings) * [loadConfig](#loadConfig) * [getMode](#getMode) * [setMode](#setMode) @@ -66,7 +66,7 @@ * [getEpisodeTimeout](#getEpisodeTimeout) * [setEpisodeTimeout](#setEpisodeTimeout) -##[Output/rendering setting methods](#rendering) +## [Output/rendering setting methods](#rendering) * [setScreenResolution](#setScreenResolution) * [getScreenFormat](#getScreenFormat) * [setScreenFormat](#setScreenFormat) diff --git a/doc/index.md b/doc/index.md index 6f35114f7..5f095e19d 100644 --- a/doc/index.md +++ b/doc/index.md @@ -1,4 +1,4 @@ -#ViZDoom +# ViZDoom [http://vizdoom.cs.put.edu.pl](http://vizdoom.cs.put.edu.pl) ViZDoom allows developing AI **bots that play Doom using only the visual information** (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular.