forked from Farama-Foundation/ViZDoom
-
Notifications
You must be signed in to change notification settings - Fork 0
/
cig_bots.lua
executable file
·83 lines (61 loc) · 2.31 KB
/
cig_bots.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
#!/usr/bin/env th
require "vizdoom"
require "torch"
require "sys"
-- Create DoomGame instance. It will run the game and communicate with you.
local game = vizdoom.DoomGame()
-- Use CIG example config or your own.
game:loadConfig("../../scenarios/cig.cfg")
-- Select map you want to use.
game:setDoomMap("map01") -- Limited deathmatch.
--game:setDoomMap("map02") -- Full deathmatch.
-- Start multiplayer game only with your AI (with options that will be used in the competition, details in cig_host example).
game:addGameArgs("-host 1 -deathmatch +timelimit 1 " ..
"+sv_forcerespawn 1 +sv_noautoaim 1 +sv_respawnprotect 1 +sv_spawnfarthest 1 +sv_nocrouch 1 " ..
"+viz_respawn_delay 10 +viz_nocheat 1")
-- Name your agent and select color
-- colors: 0 - green, 1 - gray, 2 - brown, 3 - red, 4 - light gray, 5 - light brown, 6 - light red, 7 - light blue
game:addGameArgs("+name AI +colorset 0")
game:setMode(vizdoom.Mode.SPECTATOR)
--game:setWindowVisible(false)
game:init();
-- Three example sample actions
local actions = {
[1] = torch.IntTensor({1,0,0,0,0,0,0,0,0}),
[2] = torch.IntTensor({0,1,0,0,0,0,0,0,0}),
[3] = torch.IntTensor({0,0,1,0,0,0,0,0,0})
}
-- Play with this many bots
local bots = 7
-- Run this many episodes
local episodes = 10
-- To be used by the main game loop
local state, reward
for i = 1, episodes do
print("Episode #"..i)
-- Add specific number of bots
-- (file examples/bots.cfg must be placed in the same directory as the Doom executable file,
-- edit this file to adjust bots).
game:sendGameCommand("removebots")
for i = 1, bots do
game:sendGameCommand("addbot")
end
-- Play until the game (episode) is over.
while not game:isEpisodeFinished() do
-- Analyze the state
state = game:getState()
-- Make a random action
local action = actions[torch.random(#actions)]
reward = game:makeAction(action)
-- Check if player is dead
if game:isPlayerDead() then
-- Respawn immediately after death, new state will be available.
game:respawnPlayer()
end
--print("Frags:", game:getGameVariable(vizdoom.GameVariable.FRAGCOUNT))
end
print("Episode finished.")
print("************************")
game:newEpisode()
end
game:close()