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The Metakit Library 2.4.9.7 Jun 2007 ============================================================================== WHAT IT IS - Metakit is an embeddable database which runs on Unix, Windows, Macintosh, and other platforms. It lets you build applications which store their data efficiently, in a portable way, and which will not need a complex runtime installation. In terms of the data model, Metakit takes the middle ground between RDBMS, OODBMS, and flat-file databases - yet it is quite different from each of them. TECHNOLOGY - Everything is stored variable-sized yet with efficient positional row access. Changing an existing datafile structure is as simple as re- opening it with that new structure. All changes are transacted, including restructuring. You can mix and match software written in C++, Python, and Tcl. Things can't get much more flexible... CORE - The Metakit core library is written in C++. It has a code footprint of just over 100 Kb on Windows. It can be used as DLL, or linked statically. Debug builds include extensive assertion checks to catch problems early. PYTHON - The binding for Python is called "Mk4py". It uses SCXX by Gordon McMillan as C++ glue interface. The source is in directory "python/". TCL/TK - The MK extension for Tcl is called "Mk4tcl". It is being used in a number of commercial projects. The source is in directory "tcl/". LICENSE AND SUPPORT - Metakit is now distributed as open source software (the X/MIT-style license is at the end of this document). Commercial support is available through an Enterprise License, see the URL mentioned below. DOCUMENTATION - All documentation uses HTML. The main page is "Metakit.html", which leads to the rest of the documentation in the "doc/" directory. The C++ API Reference is extracted from the source code using Doxygen. WEBSITE URLS - The main pages on the world wide web, for news and downloads: Homepage: http://www.equi4.com/metakit.html Python news: http://www.equi4.com/metakit/python.html Tcl/Tk news: http://www.equi4.com/metakit/tcl.html License info: http://www.equi4.com/mklicense.html Contact info: http://www.equi4.com/contact.html ACKNOWLEDGEMENTS - Thanks to everyone who has helped shape and extend Metakit, including Kyrill Denisenko, Mark Roseman, Gordon McMillan, Matt Newman, Christian Tismer, John Bushakra, Steve Landers, Jacob Levy, John Barnard, Nicholas Riley, Brian Kelley, and many more people who have reported bugs and helped fix them. Last but not least, many thanks to all enterprise license customers and all my clients for funding Metakit work. INSTALLATION ============ All platform builds and language bindings are designed to work from a single common "builds/" directory. Where possible, that is - it turns out to be impossible to keep build side-effects limited to *just* this directory (CodeWarrior can't be told where to place its temp data, and Visual C++ still alters a few files next to the project ".dsw" file, to name two offenders). PYTHON - Nov 2006 There is a --with-python option in unix/configure, but it does not always seem to work. One problem is python version numbers being hard-wired into the configure/make files (2.5 right now). This worked for me on Mac OS X: cd builds ../unix/configure \ --with-python=/Library/Frameworks/Python.framework/Versions/2.5 ln -s Mk4py.dylib Mk4py.so Note that the arg to --with-python is the path *upto* include/python2.5 There is also a python/setup.py script which should simplify building for Python. Unfortunately, it does things in a somewhat tricky way in that it uses MK's .o files from the builds/ directory. This in turn means that on Mac OS X, you'll need to hack things a bit to make these .o's end up as "fat" (ppc+i386) binaries since setup.py needs them that way. Here's how a non-macosx build should work: cd builds sh ../unix/configure make test cd ../python python setup.py clean build The result will be left in ../builds/lib.*/{Mk4py.so,metakit.py} For Mac OS X, you need to hack ../builds/Makefile after running configure: * change "CXXFLAGS = $(CXX_FLAGS)" to "CXXFLAGS = $(CXX_FLAGS) \ -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk" * change "SHLIB_LD = g++" to "SHLIB_LD = g++ -dynamiclib \ -flat_namespace -undefined suppress -arch ppc -arch" Then do the rest, using "make" i.s.o. "make test" because the changes to the flags don't seem to create proper executables. That's ok though, the .o files are fat, which is all setup.py needs. TCL - Nov 2006 The unix/configure works better for Tcl than for Python, due to the stubs interface. In many cases, adding --with-tcl or --with-tcl=<dir-of-tcl.h> will produce a Mk4tcl.so (or a Mk4tcl.dylib on Mac OS X). Alternately, you could use the TEA3-based tcl/configure script. It needs a few preliminary steps to get a proper config.h file in the right spot: cd builds sh ../unix/configure cd ../tcl ln -s ../builds/config.h sh configure make There are still some issues, the above generates a lot of warning errors. Note that this does not depend on .o files in ../builds, just config.h Note: for Windows CE, the tcl.configure script has been successfully used using EVC3. One trick is that in tcl/configure.in, "TEA_ADD_CFLAGS([])" has to be changed to "TEA_ADD_CFLAGS([-Dq4_WINCE])". UNIX (ALSO MAC OS X) It is no longer advised to build the Unix code in the "unix/" directory. Instead, you should perform the following steps: cd builds sh ../unix/configure make make test And optionally (this only installs the core lib, not script extensions): make install By switching to the "builds/" directory, you will keep the distribution directory tree 100% unaltered. All changes are made in this subdir, and all final build results are left behind in this same subdir. To build with STL containers and strings, you can do the following: make CXXFLAGS='-Dq4_STD' test # add -O3 etc, as needed OLD: to build the Mk4tcl extension on Unix, change the configure to: ../unix/configure --with-tcl=<dir-where-tcl.h-is> OLD: to build the Mk4py extension on Unix, change the configure to: ../unix/configure --with-python=<dir-where-include/-is> E.g. ../unix/configure --with-tcl=/usr/include --with-python=/usr Use "../unix/configure --help" to find out about other variants, when the include & lib dirs are completely different, and for other build options. WINDOWS There is a "win/" directory which contains subdirectories for a number of compiler systems. Metakit has been built with many different compilers in the past (Microsoft, Borland, Watcom, Symantec, Metrowerks, Optima), only a few are maintained (there are 12 configurations for MSVC6 alone!). The MS Visual C++ 6.0 project is "win/msvc60/mksrc.dsw", with subprojects for the C++ demo (mkdemo), building dll's (mkdll), static libs (mklib), regression tests (mktest), as well as Tcl (mktcl) and Python (mkpython). It has been set up to place all intermediate files and final results in the "builds/" subdirectory, even though you'll launch it from "win/". An MSVC 7.0 project by David Van Maren is in win/msvc70/mksrc.sln. To build with STL containers and strings under MSVC, define "q4_STD". To build with MFC containers and strings under MSVC, define "q4_MFC". The Metrowerks Codewarrior project is in the "mac/" directory, and can be used to build both Mac and Windows versions (on either Mac *or* Windows). The core libraries are built with "mac/cw5.mcp", demos / tests are built with "cw5apps.mcp", Tcl is "cw5tcl.mcp", and Python is "cw5python.mcp". The Borland C++ Builder projects have not yet been incorporated in this release, but the "KitViewer" application is an example of how to use BCB. The Cygwin build (B20.1 / gcc 2.95.2) is different, because it uses the unix autoconf system, and must be launched as described above for UNIX. I have upgraded to the latest development of libtool to be able to build DLL's with Cygwin. You can build the "-mno-cygwin" version by editing the Makefile by hand and adding that option to CXXFLAGS. Rob Bloodgood adds that the following GCC options are for maximum code efficiency on x86 hardware: "-O2 -m486 -malign-loops=2 -malign-jumps=2". I have not yet tried this myself, but am passing on the tip. MACINTOSH CLASSIC The Mac version requires Metrowerks CodeWarrior 6. See the info above in the Windows section (MWCW is multi-platform). The projects are all located in the "mac/" folder, which is also where MWCW will place its own "... Data" folders with intermediate results. As with all other setups, final results are made to end up in the "builds/" directory. LICENSE AND COPYRIGHT STATEMENT =============================== Copyright (c) 1996-2007 Jean-Claude Wippler Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ============================================================================== -- Jean-Claude Wippler <[email protected]>
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