This release contains the same functionality as 0.7.0. This is a version bump to fix the npm package that shipped by mistake with an outdated THREE r86 version. (#3177)
This release features:
- Support for Windows Mixed Reality Headsets and Microsoft Edge.
- Support for glTF 2.0.
- Performance improvements to reduce garbage collection cycles.
- Add support for Windows Mixed Reality motion controllers. (#3013)
- Add glTF 2.0 support through upgrading three.js. glTF 1.0 is no longer supported. (#2986)
- Bump THREE to r87. (#2994)
- Do not resize the canvas in VR which leads to resolution drop (#3031).
- Fix component build data when
previousData
is object and a property has anull
default value. (#3021) - Fix calculating mouse position for embedded scenes. (#2942)
- Fix missing detail property in a-scene onVRPresentChange. (#2920)
- Fix updates for the line component. (#2906)
- Handle
vrdisplayconnect
andvrdisplaydisconnect
events in VREffect and VRControls. (#3019) - Allow text component to take a number value. (6cbdac)
- Handle
vrdisplaypointerrestricted
event ina-scene
. (#3014) - Allow decoupling of touch events in look-contols. (#3012)
- Add support for VR headsets that do not provide
stageParameters
. (#3000) - Moves canvas initialization logic from a component to the scene. (#2985)
- Listen to
vrdisplayconnect
andvrdisplaydisconnect
to enter and exit VR when headset is plugged or unplugged. (#2900) - Add title info to Enter VR button. (#2905)
- Cursor example improvements. (#2916)
- Add
vertexColors
property to base material component. (#2901) - Add
emissive
andemissiveIntensity
properties to base material component. (#2896)
- Optimize tracked controls tick, discovery, and utilities. (#2943)
- Do not clone
attrValue
attributes into data anymore to reduce cloning. (#2939) - Optimize a-entity code. (#2959)
- Optimize wasd-controls with early returns and skipping of type checking. (#2945)
- Optimize vec3 parse utility. (#2947)
- Optimize component change/initialize events. (#2950)
- Optimize look-controls by reducing object allocations and skipping of type checking. (#2944)
- Optimize emit method by removing split/map/callback calls and allocations. (#2941)
- Save a couple of function callbacks and array creations on each frame. (#2937)
- Remove inline functions for critical code paths in tracked-controls/raycaster/component for garbage collection. (#2936)
- Do not update component when data not changed even if skipping type checking. (#2917)
Bug fixes, support for Firefox on Android, mouse-based cursor, enable motion capture developer tools in the Inspector.
- Add a mouse-based cursor / raycaster, apply to the link traversal example. (#2861)
- Replace BlendCharacter dependency with ObjectLoader for hand-controls component. (#2876)
- Fix component updates when reusing same object by storing oldData after building component data. Pass undefined as oldData on component initialization for single-prop components. (#2840, #2871)
- More reliable entity loading order by checking against list of registered elements. (#2873)
- Bump polyfill that fixes Firefox for Android tracking issue. (#2865)
- Use attribute for animation color as
from
iffrom
is not defined. (#2855) - Re-add controller events after unpausing scene. (#2879)
- Fix line component being applied in raycaster when disabled.
- Link traversal for navigating from page to page while staying in VR. Support
- for VR controllers across the board with the addition of Daydream and GearVR
- controller components as well as laser interactions. Large performance
- improvements around
.getAttribute
and.setAttribute
.
- Bumped three.js to r84. (#2456)
- Updated WebVR polyfill to 0.9.35. (#2700, #2818)
- Removed auto-enter-vr component previously for Carmel debugging. (#2784)
- Renamed
AFRAME.utils.coordinates.isCoordinate
toAFRAME.utils.coordinates.isCoordinates
. (af3f89) - Removed reset sensor keyboard shortcut due to being removed from WebVR API. (#2531)
- Added support for link traversal. (#1575)
- Added link component with default portal appearance. (#1575)
- Added link-controls component in the examples. (#1575)
- Daydream controller support with daydream-controls, 3DoF support to tracked-controls with head/arm model. (#2538)
- GearVR controller support with gearvr-controls. (#2545)
- laser-controls component for responsive controls across 6DoF and 3DoF. (#2678)
- Added support for cursor component to draw a visible ray or project a mesh onto the intersection point. (#2678)
- Added
origin
anddirection
properties to configure raycaster component. (#2678) - Shadow support via shadow component and light properties. (#2350)
- Implement
thumbstickmoved
andaxismoved
for oculus-touch-controls. (#2513) - Implement system
.update
handler. (#2548, #2613) - Added
controllerconnected
andcontrollerdisconnected
events. (#2505) - Handle
onvrdisplaypresentchange
events to enter and exit VR. (#2751) - Exposed
material.alphaTest
andmaterial.depthWrite
properties. (#2516) - Exposed glTF animations. (#2417)
- Implemented
Component.tock
handler called after scene render for future post-processing support. (#1564) - Added support for A-Frame being required in a Node environment. (#2476, #2477, #2484, #2492, #2498)
- Implemented
trackpadmoved
event for vive-controls component. (#2415) - Added
response-type
attribute to<a-asset-item>
to support array buffer responses. (#2442) - Automatically set glTF response types to array buffer. (63d2f8)
- Apply
camera.userHeight
to controller when no stage parameters (e.g., Daydream). (#2448) - Allow unsetting of mixin with
.setAttribute('mixin', '')
and.removeAttribute('mixin')
. (a173509) - Allow default lights to be disabled with
<a-scene light="defaultLightsEnabled: false">
. (#2376) - Added panner properties to sound component. (#2374)
- Added non-positional audio support to sound component. (#2490)
- Refactored and unit test tracked-controls component. (#2396)
- Added triangle geometry. (#2573)
- Cleaned up cursor component when removed. (#2391)
- Normalized default component values to proper types rather than strings. (#2411)
- Removed unnecessary touching of
THREE.Cache
for asset responses. (#2435) - Throw error for developer if HTML is opened with
file://
protocol. (#2540) - Set
System.el
to the scene element. (#2566) - Use
isControllerPresent
utility rather than checkingnavigator.getGamepads
in order to fake oculus-touch-controls for motion capture. (#2604) - Check WebVR API rather than using a dolly to check for positional tracking capabilities. (#2602)
- Made default cone geometry look like a cone. (#2506)
- Show error message when loading Inspector. (#2525)
- Added validation warnings for schema default values. (#2511)
- Removed timestamps from debug and console messages to reduce noise. (#2550)
- Use
getElementById
vs.querySelector
for asset property types to be more strict. (#2578) - Added developer warnings for primitive mapping names. (#2631)
- Anti-alias by default on 2D desktop. (#2455)
- Added support for iOS 10 HLS video streaming. (#2597)
- Skipped schema type checking when object is passed through
.setAttribute
more than once to consider it a validated object. (#2679) - Made
.getAttribute
not clone component data object. Now returns raw reference to component data (#2689) - Disposed of unused texture objects from memory when no longer used by material component. (#2686)
- Throttled emitting of
componentchanged
event on each update to every 200ms. We recommend polling if more critical updates are needed. (#2683) - Avoided
string.split()
in.setAttribute()
to reduce memory in array instantiations. (#2674) - Removed duplicate asset requests by passing down
<img>
from<a-assets>
and by usingcrossorigin
from the start. (#2544) - Changed selector property types to support
getElementById
. (#2820) - Reduced default
<a-cursor>
segments. (#2821)
- Fixed hand-controls blend-character animations between hand poses. (#2568)
- Fixed infinite loop when component
.init
handler calls.setAttribute
on itself. (#2454) - Fixed unreliable
requestAnimationFrame
timestamps by usingTHREE.Clock
in the render loop. (#2471) - Fixed error when entity detached while trying to load and then trying to initialize. (#2521)
- Fixed updating of
material.side
component. (#2528) - Fixed components sharing default array reference. (#2615)
- Fixed non-recursive raycasters. (#2331)
- Fixed various issues with sound component. (#2490)
- Fixed
AFRAME.utils.device.checkHeadsetConnected
to checkVRDisplay.isConnected
(for Windows Mixed Reality Headsets). (#2427) - Fixed video materials not respecting autoplay and controls attributes, set
playsinline
. (#2610) - Fixed cursor component
mouseup
event not being emitted if entity no longer intersecting. (#2678) - Fixed resetting material texture to null. (#2388)
- Fixed sound not playing when changing sound source. (#2457)
- Fixed
AFRAME.utils.deepEqual
recursion when comparing object with itself. (#2406) - Fixed
AFRAME.utils.deepEqual
when comparing non-Object objects like HTML elements (#2502) - Fixed loading of glTF files that did not include a default scene. (#2462)
- Fixed camera height when re-entering VR. (#2394)
- Fixed CSS cursor stuck to grabbing in Firefox. (#2684)
- Fixed tablets not being considered mobile devices in
AFRAME.utils.isMobile
. (#2309) - Fixed
AFRAME.utils.coordinates.isCoordinate
with scientific notation. (#2475) - Fixed pool component initializing twice. (#2407)
- Fixed error when injecting Inspector. (#2380)
- Fixed plane geometry segments. (#2499)
- Fixed grab CSS being applied when look-controls disabled. (#2642)
- Fixed look-controls enabling and disabling. (#2467)
- Fixed light targets. (#2715)
- Fixed
setAttribute
wiping out DOM-defined data on init. (#2727) - Fixed primitives mapping to non-default components. (#2767)
- Fixed vive-controls component button colors. (#2772)
- Fixed error if removing component before initialized. (#2713)
- Fixed booleans when updating component. (#2796)
- Fixed cursor component not waiting for canvas to load. (#2813)
- Fixed text component not updating text while font is loading. (#2814)
- Fixed WebVR polyfill being applied and user height not applied to GearVR browsers. (#2819)
- Fixed single-property mixins not working with primitives. (#2810)
0.5.0 contains text, glTF support, patches to enable WebVR record-and-replay tools, WebVR polyfill updates, enhancements, and bug fixes.
- Bumped three.js to r83. (#2214)
- N/A.
- Added
text
component for SDF and MSDF text. (#2289) - Added
gltf-model
component for loading glTF 3D models. (#2333) - Added new hand poses for Oculus Touch controls. (#2191)
- Attach
tracked-controls
event listeners even if no physical controllers are present. (#2314) - Made
Entity.removeAttribute(component, property)
reset a property value to its default. (#2353) - Added
AFRAME.utils.throttleTick
andAFRAME.utils.throttle
utils. (#2189) - Changed
hand-controls
to check for "not Oculus Touch" rather than "is Vive" to makehand-controls
be compatible with community control components (e.g., GearVR). (#2192) - Don't cache geometry if merging. (#2255)
- Allow unsetting of mixins with
setAttribute(mixinId, '')
. (#2291) - Allow access to the
screenshot
component canvas (#2316). - Made
stats
component UI more readable. (#2313) - Added warning of registered components contain uppercase characters. (#2233)
- Added warning if entity is appended outside of a scene. (#2240)
- Added warning if geometry merge target is not an entity. (#2243)
- Removed unneeded object equality check getting called on component initialization. (#2322)
- Updated
VREffect
to allow player scaling. (#2328) - Added guides to documentation for Using JavaScript and DOM APIs, Using with three.js, and Writing a Component (58555a, 982f66, 09a606).
- Fixed low iOS resolution and blur issues. (#2352)
- Fixed mobile resolution and canvas sizing issues by using WebVR polyfill with updated device database. (#2345)
- Fixed potential Vive controller issues across browsers by loosening the Gamepad ID check to only check for prefix. (#2370)
- Fixed
raycaster.interval
not being applied. (#2363) - Fixed system initialization affecting component updates. (#2367)
- Fixed unstable version of Inspector being injected on shortcut. (#2364)
- Fixed
vive-controls
not tracking. (#2194) - Fixed component updates getting called even if data did not change. (#2322)
- Fixed
envify
causing issues when installing from npm with a bundler. (c62690) - Fixed component updates with
setAttribute
usingdata
instead ofattrValue
. (#2184) - Fixed coordinate parser when passed
null
and when trying to override. (#2209) - Fixed error when
vr-mode-ui
is disabled andembedded
is enabled. (4607e2) - Fixed array property type updates through
AFRAME.utils.deepEqual
. (#2229) - Fixed
init
andupdate
handlers being called when doingflushToDOM
on non-loaded entity. (#2250). - Fixed disabling of
fog
. (#2251) - Fixed texture offset and repeats. (#2253)
- Fixed fullscreen not exiting when exiting VR. (#2264)
- Fixed component
pause
andremove
handlers not getting called on scene detach. (#2302) - Fixed multiple
look-controls
instances colliding. (#2335) - Fixed several component properties missing property types. (#2357)
0.4.0 contains Oculus Touch controller support, integration with the Registry by means of the Inspector, API polish, and bug fixes.
getAttribute
returns full computed rather than just defined component data set. (#1925)setAttribute
when passed an object (i.e.,setAttribute('material', {color: 'red'})
) no longer clobbers existing component data, it will instead extend existing component data. Pass atrue
flag as the third argument to clobber existing data.- Asset property type will directly pass the video element to a component if the value is a selector. (#2129)
- Refactored primitives to fix component dependencies and initialization ordering. (#2106)
- Removed
transforms
feature from theregisterPrimitive
API. (#2045) - Removed deprecated
look-at
component. (#1913) - Removed deprecated Declarative Events API (
<a-event>
). (#1914)
getComputedAttribute
deprecated in favor ofgetAttribute
.getDOMAttribute
does whatgetAttribute
used to do. (#1925)src
schema property type deprecated in favor ofasset
,audio
,map
,model
schema property types. (#2003)AFRAME.utils.isMobile
,AFRAME.utils.isGearVR
,AFRAME.utils.checkHeadsetConnected
, andAFRAME.utils.isIOS
have all moved to theAFRAME.utils.device
namespace.
- Bumped three.js to r82. (#2081)
- Oculus Touch controller support and controller refactor. (#2132)
- Inspector is pulled from
unpkg.com
CDN to be able to reference a fuzzy version. (e664fe6) - Added
reverseDrag
property tolook-controls
component to reverse mouse drag (ideal for static 360° content). (#2024) auto-enter-vr
component for Carmel browser support, may be replaced once link traversal lands. (ae69e1d)- Added standard material map properties for ambient occlusion, displacements, normals, and spherical environments. (#1826, #2078)
- Asset parser no longer strictly demands URLs be wrapped with
url()
. (#2045) - Added ability to take equirectangular and projection screenshots with a keyboard shortcut. (#1984)
- Added
asset
,map
,model
,audio
schema property types. (#2054) - Added wireframe properties to the standard and flat materials. (#1971)
- Have
raycaster
component refresh its list of intersection targets when entities are attached or detached from the scene. (#1887) - Added
pool
component for performant object pooling and reuse. (#1954) - Added support for
tracked-controls
component to change its origin position (e.g., for teleportation). (#2002) - Added pooling to the
sound
component. (#1924) - Added intersection data to
cursor
component events. (#1920) - Added events to entity
setObject3D
andremoveObject3D
. (#2075) - Added
pauseSound()
method to thesound
component. (#1996) - Added loading feedback while A-Frame Inspector is being injected over the network. (#2006)
- Added console warning message if A-Frame script tag is included in the
<body>
. (#2000) - Added support for non-QWERTY keyboard layouts in
wasd-controls
component. (#1832) - Automatically set
playsinline
andwebkit-playsinline
on video elements in asset system. (#2076) - Used slightly faster function binding. (#1782)
- Made
stats
component alert text more readable. (#1885) - Allowed
inspector
component to be opened viapostMessage
. (#1997) - Allowed
stats
component to be disabled via querystring. (#1836) - Exposed component prototype. (#2062)
- Exposed
XHRLoader
in<a-assets>
. (#2023) - Added local Markdown documentation server
npm run docs
. (48ff50) - Added documentation test and lint script for checking links, fix links. (#2080)
- Fixed component dependencies where bugs manifested in the
obj-model
andraycaster
components. (#2036) - Fixed
int
property type with empty data being turned toNaN
. (#2063) - Fixed GearVR VR mode height by only removing
camera.userHeight
if positional tracking exists and the device is not a GearVR or smartphone. (#2044) - Fixed mixins not working with multiple-instanced components. (#1699)
- Fixed default components (i.e.,
position
,rotation
,scale
,visible
) not being flushed to DOM in debug mode. (#2064) - Fixed
cursor
mouseleave
event not being reliable with multiple close objects. (#1882) - Fixed
cursor
component intersecting itself. (#1936) - Fixed entity not being able to re-attach after being detached. (#1928)
- Fixed typos for
requestFullscreen
calls. (#1963) - Fixed
tracked-controls
component if a mesh was not applied. (#1875) - Fixed
raycaster
component passing its actual intersection objects through events. (#1978) - Fixed
stats
component for Safari. (#1865) - Normalized Git-tracked files to Unix-style line feeds. (#1825)
- Fixed stringifying default
null
values for object property types. (#2138) - Fixed material update referencing
sceneEl
when the scene has not yet loaded. (#2137) - Fixed default values of a schema property getting changed to weird values. (#2140)
- A regression in the October 29th version of Chromium passes microsecond-based
timestamp into
requestAnimationFrame
instead of milliseconds, breaking animations.
- WebVR 1.1 API support (#1931)
- Fixed requiring A-Frame with Browserify from npm. (#1824)
0.3.0 improves performance, adds support for the WebVR 1.0 API, and adds tracked controllers (using experimental Gamepad APIs).
- WebVR 1.0 API support. (#1423)
- Default camera is now positioned at
0, 1.6, 0
rather than0, 1.8, -4
. In VR mode, the1.6m
height offset as defined bycamera.userHeight
is removed. (#1474, #1718) - Components no longer serialize stringified data to the DOM for performance. Introduced debug mode and flush-to-DOM methods. (#1323)
- No longer able to provide own
<canvas>
element. (#1474) - Geometries default to be BufferGeometrys, saving memory at the cost of being more difficult to manually manipulate. Use
geometry="buffer: false"
to disable. (#633) -- Geometry data is preserved ingeometry.metadata
. (#1557). - Removed deprecated declarative events, loader component, and
<a-cube>
. (29446e0) - Abstract raycasting-related properties out of the cursor component into the raycaster component. (#1196)
- Have shaders handle applying texture objects to material objects rather than material system. (2cee9eb)
- Removed geometry component's
translate
property, added apivot
component inextras/
. (#1339) - Renamed
defaultAttributes
todefaultComponents
inregisterPrimitive
API. (#1460) - Default lighting setup tweaked. (#1478)
- Made
sound.src
use thesrc
property type. Sound URLs must now either be wrapped inurl()
or a selector to an<audio>
element. (#1629) - Added A-Frame Code of Conduct. (#954)
- Reduced webvr-polyfill
BUFFER_SCALE
to1 / window.devicePixelRatio
only for iOS versions under 10 as a workaround to a Webkit bug. This will cause decrease resolutions on iPhone VR mode temporarily. It can be overridden inwindow.WebVRConfig.BUFFER_SCALE
, but will cause canvas sizing issues upon entering stereo causing people to have to rotate their phones back and forth. (#1803)
- Declarative Events deprecated in favor of ngokevin/aframe-event-set-component. (#1634)
look-at
component deprecated and moved to ngokevin/aframe-look-at-component. (#1447)<a-model>
primitive deprecated in favor of<a-collada-model>
and<a-obj-model>
. (#1525)
- Added
tracked-controls
,vive-controls
, andhand-controls
components. (#1584) - Added API for multiple components of the same type (e.g.,
sound__1
,sound__2
). (#1596) - Added schemas to systems. (#1589)
<a-asset-item>
s now truly cached and only fetched once. (#1700)- Added better support for embedded scenes with
<a-scene embedded>
. (#1474) - Can now enter fullscreen if headset is not connected. (#1474)
- Added
AFRAME.registerGeometry
API such that each geometry type has its own distinct schema. (#1162) - Bumped
webvr-polyfill
to 0.9.15. (#1618) - Dispose
THREE.Geometry
andTHREE.Material
objects when no longer in use to save memory. (#1287) - Moved texture caching to material system. (#1315)
- Reduced default
<a-sky>
,<a-videosphere>
segments. (#1319, #1532) - Added geometry caching system to save memory. (#1347)
- Improved GearVR support. (#1336)
- Removed unnecessary object diffing calls. (1c924b6)
- Added geometry merging API to reduce number of draw calls for geometries that share the same material. (bd0dbcb)
- Added support for animation of color property types. (#1302)
- Added icosahedron, dodecahedron, octahedron, tetrahedron geometries. (#1413, #1493)
- Better NPM v3 support. (#1430)
- Added more properties to the raycaster component. (#1196)
- Added more properties to the sphere component. (#1454)
- Added
light.intensity
,light.target
properties. (#1270, #1728) - Added
camera.zoom
property. (#1453) - Added
<a-sound>
,<a-torus-knot>
primitives. (#1455, #1456) - Added
componentremoved
event for entities. (#1434) - Remove injected A-Frame favicon. (#1415)
- Added
end
attribute for animations to stop on events. (#1481) - Added separate
delay
attribute for animations. (#1508) - Added
material.flatShading
,material.visible
properties. (#1503, #1690) - Defaulted
geometry.primitive
tobox
. (#1523) - Versioned the A-Frame documentation.
- Custom materials lifecycle methods only require to set
this.material
rather than return. (#1549) - Added support for
<canvas>
to be a source of texture for materials. (#1567) - Added utility functions for getting and setting properties of multi-prop components. (#1595)
selectorAll
property type now convertsNodeList
toArray
. (#1642)- Changed default stats UI background color to gray. (#1644)
- Exposed list of registered primitives. (#1643)
- Removed instances of hard-coded
<a-scene>
, done to support an independent augmented reality (AR) initiative. (#1665) - Added cursor grabbing styles to look-controls component. (#1680)
- Added support for mixins being attached at runtime, done to support a third-party CSS syntax for components. (#1610)
- Added
<ctrl> + <alt> + i
shortcut to inject the A-Frame Inspector tool. (#1599) - Removed a
Function.prototype.bind
call on each frame render (#1808)
- Fixed deep-seated prototype callback order invocation bug in
document.registerElement
wrapper. (#1689) - Fixed look-controls component when dragging mouse off of canvas. (#1474)
- Fixed primitives not correctly merging properties with defined components. (#1324)
- Fixed being able to provide size to custom canvas. (#1322)
- Fixed merging of mapped properties and component properties for primitives. (#1332)
- Fixed not being able to disable video autoplay. (#1353)
- Fixed dynamically attached entities not playing. (#1415)
- Fixed primitives overriding defined attributes. (#1448)
- Fixed raycasting on loaded models. (#1497)
- Fixed having multiple COLLADA models in a scene. (#1511)
- Fixed components not being initialized before playing. (#1565)
- Fixed
material.repeat
not being able to be a float. (#1568) - Fixed single-property components with a default truthy value not obeying truthiness if defined in HTML without a value. (#1631)
- Fixed spotlight angles. (#1728)
0.2.0 improves extensibility:
- Component API has been greatly enhanced with more lifecycle methods, schema options, and property types.
- Components can be applied to primitives (e.g.,
<a-box>
). - Custom GLSL shaders can be shared and registered to provide more visual effects.
aframe-core
merged withaframe
.window.AFRAME
exposes whataframe-core
was exposing previously (e.g.,AFRAME.registerComponent
vs.AFRAME.aframeCore.registerComponent
). (#368)<a-assets>
must be declared within<a-scene>
. (#910)<a-entity>.object3D
is now aTHREE.Group
. Use<a-entity>.setObject3D
API to add new 3D objects from components. (#847)- Bumped three.js to r74 stable. (#1006)
- npm points to a prebuilt bundle of
dist/aframe.js
. - Scene
<canvas>
elements are now appended to the scene by default rather than to the document body. The scene can specify which<canvas>
to render to. (c0aa360) - Primitives such as
<a-sphere>
directly extend<a-entity>
rather than template them. They can be registered withAFRAME.registerPrimitive
. (#883) <a-template>
and HTML Imports logic have been removed. Use https://github.com/ngokevin/aframe-template-component in the meantime. (#883)<a-camera>
no longer creates a cursor on its own. Do<a-camera><a-cursor></a-cursor></a-camera>
instead. (#883)- Default geometry
depth
,height
,width
property values changed from2
to1
. (#1245) - Default color of primitive elements such as
<a-box>
changed to#FFF
to not interfere with textures. (#1245)
loader
component deprecated in favor ofcollada-model
andobj-model
. (#913)<a-model>
deprecated in favor of<a-collada-model>
and<a-obj-model>
. (#883)<a-EVENTNAME>
elements such as<a-mouseenter>
deprecated in favor of<a-event name="EVENTNAME">
(unstable). (#883)<a-cube>
deprecated in favor of<a-box>
. (#883)
- Introduced shaders to extend the material component and to register custom GLSL shaders. (#861)
- Component property types. Property types define how a component property is parsed and stringified. Custom property types can be registered or defined inline with the property in the schema. Built-in property types include
array
,boolean
,color
,int
,number
,selector
,selectorAll
,string
,vec2
,vec3
,vec4
. (d35e56e) - Single-property components. A component can define itself as consisting of only one property by specifying a type and/or a default value in the schema. (d35e56e)
- Asset management system that blocks scene render.
- Play/pause methods on entities and play/pause handlers on components. (9238861)
- Tick method on components to register a function called on each scene tick. (#823)
- Support for loading
.OBJ
and.MTL
assets. (#788) - Texture caching for better performance when reusing textures. (#1116)
- Components can be attached to primitives (e.g.,
<a-sphere>
). (#883) - Introduce systems API (unstable) to provide global scope and services for components. They can be registered wtih
AFRAME.registerSystem
. (#924) - Entities, including the scene, wait for their children to load before emitting the
loaded
event. (a8a4f06) - Entities emit
child-attach
when children are attached. - Most
<a-scene>
logic moved to configurable components and systems. (#776) - Support for multiple cameras in a scene and switching between them. (#745)
- Added more events for scene VR mode, material component, model components, and sound component.
- Default geometry
segments*
property values increased for smoother meshes. (#1245) - Added more meta tags for mobile web-app capabilities, automatically set properties to video elements for inline video playback on iOS. (#316)
- Added three.js stats to the stats component. (#1223)
- Added
<a-torus>
primitive. (#1184)
- Stop
<a-animation>
when detached. (#727) - Fixed
<a-animation>
begin
attribute. (#885) - Keyboard shortcuts no longer trigger when used alongside modifier keys. (#1211)
- Fixed viewport issues in Twitter webview on IOS. (#1174)
- Raycaster and cursor components can now intersect with loaded models. (#1166)
- Improved positional tracking. (#1157)
- Fixed Android shader bugs for devices like Motorola and OnePlus. (ceb5fa)
- Initial public release