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scenehelper.h
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scenehelper.h
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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef SCENEHELPER_H
#define SCENEHELPER_H
#include <QtGlobal>
#include <QResource>
#include <Qt3DRender/QRenderAspect>
#include <Qt3DRender/QSceneLoader>
#include <Qt3DCore/QEntity>
#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
#include <Qt3DRender/QCameraLens>
#else
#include <Qt3DCore/QCameraLens>
#endif
#include <Qt3DRender/QMaterial>
#include <Qt3DQuick/QQmlAspectEngine>
#include <Qt3DCore/QComponent>
#include <QtQml>
class SceneHelper : public QObject
{
Q_OBJECT
public:
Q_INVOKABLE QObject *findEntity(Qt3DRender::QSceneLoader *loader, const QString &name);
Q_INVOKABLE void addListEntry(const QVariant &list, QObject *entry);
Q_INVOKABLE void removeFromScene(Qt3DRender::QSceneLoader *loader, const QStringList &names);
Q_INVOKABLE void addBasicMaterials(Qt3DRender::QSceneLoader *loader,
Qt3DRender::QMaterial *material, QStringList names);
Q_INVOKABLE void addTextureMaterial(Qt3DRender::QSceneLoader *loader,
Qt3DRender::QMaterial *material, QString name);
Q_INVOKABLE void replaceMaterial(Qt3DRender::QSceneLoader *loader, const QString &name,
Qt3DRender::QMaterial *material);
Q_INVOKABLE void searchCamera(Qt3DRender::QSceneLoader *loader, const QString &name);
private:
void addComponents(QStringList &names, Qt3DCore::QEntity *root,
Qt3DRender::QMaterial *material);
void addComponent(QString &name, Qt3DCore::QEntity *root, Qt3DRender::QMaterial *material);
};
#endif // SCENEHELPER_H