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main.py
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main.py
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#!/usr/bin/python
import json
with open('settings.json') as settings_file:
settings = json.load(settings_file)
# System Modules
import datetime
import sys
import time
from datetime import timedelta
# PixelPerfext Modules
import frameGen
import clockFunc
from globalConfigs import *
from configs import *
from clockParams import *
from emulator import *
from pprint import pprint
#Audio Imports
from PIL import Image
import pyscreenshot as ImageGrab
import numpy as np
import pyaudio
from scipy.fftpack import fft
# ------------------- User Configurations ----------------
SERIAL_PORT = settings["serial"]["port"] # PC COM Port - 1
PANEL_ENABLE = settings["panel_enabled"] # Enable/Disable UART Output
EMULATOR_ENABLE = settings["emulator_enabled"] # Enable/Disable Emulator
TEST_MODE = settings["test_mode"]
FPS = settings["fps"] # Frame Rate
GRID_SIZE = settings["grid_size"] # Display resolution ( n x n )
PIXEL_SIZE = settings["pixel_size"] # Size of each pixel for emulator (in pixels)
PIXEL_STYLE = settings["pixel_style"] # Emulator pixel style
# ------------------- Visbul Variables ----------------
VISIBUL_X_PIX = settings["visibul"]["x"]
VISIBUL_Y_PIX = settings["visibul"]["y"]
VISIBUL_GRID_SIZE = settings["visibul"]["grid_size"]
VISIBUL_COLUMNS = settings["visibul"]["columns"] - 1
VISIBUL_ROWS = settings["visibul"]["rows"] - 1
VISIBUL_CYCLE_TIME = settings["visibul"]["cycle_time"]
# -------------------- Audio Configs ------------------
MAX_AMPLITUDE = 3000 # Maximum audio level to clip at
VIDEO_RATE = 20 # Frame rate of display (should be set dynamically based on existing user config)
FORMAT = pyaudio.paInt16 # Audio bit depth
CHANNELS = 1 # Number of audio channels to record
AUDIO_RATE = 8000 # Sampling frequency of audio
CHUNK = AUDIO_RATE/VIDEO_RATE # Set 1 CHUNK to be 1 video frame's worth of data
INTERVAL = int(CHUNK/2/GRID_SIZE) # Interval size to average entire audio spectrum on to map it into our grid size
p = pyaudio.PyAudio()
stream = p.open(format=FORMAT,
channels=CHANNELS,
rate=AUDIO_RATE,
input=True,
frames_per_buffer=CHUNK)
print("* Recording...")
def generateSample():
processedSamples = []
dataOut = []
scaledData = []
nextSample = stream.read(CHUNK)
nextSample = np.fromstring(nextSample, dtype=np.int16)
npSample = np.hstack(nextSample)
# this is 8-bit track, b is now normalized on [-1,1)
#b =[(ele/2**8.)*2-1 for ele in npSample]
for e in npSample:
processedSamples.append((float( e / 2**8) * 2) - 1)
# calculate fourier transform (complex numbers list)
processedSamples = fft(processedSamples)
# Calculate absolute values of processed sampels
processedSamples = map(np.absolute, processedSamples)
# Divide the audio input range into GRID_SIZE number of ranges and
# take the average of each of the groups. Map the average amplitude
# to the range of our resolution and round to nearest int
start = 0
end = INTERVAL
for o in range(0,GRID_SIZE):
start = start + INTERVAL
end = end + INTERVAL
nextAmplitude = np.mean(processedSamples[start:end])
nextAmplitude = int((nextAmplitude /MAX_AMPLITUDE) * GRID_SIZE)
scaledData.append(min(nextAmplitude, GRID_SIZE))
return scaledData
############################################
# ------------------- Global Variables ----------------
LastState = STATE_CLOCK
CurrentState = STATE_CLOCK
NextState = STATE_CLOCK
StateCounter = 0
sdOverride = False
visibullCycle = False
State = {
0: STATE_CLOCK,
1: STATE_VISIBULL,
2: STATE_AUDIO,
3: STATE_CUSTOM,
4: STATE_SHUTDOWN
}
StateText = {
0: "Clock",
1: "Visibull",
2: "Audio",
3: "Custom"
}
wakeupTime = datetime.time(WAKEUP_TIME/100, WAKEUP_TIME%100)
sleepTime = datetime.time(SHUTDOWN_TIME/100, SHUTDOWN_TIME%100)
def Initialize_UART():
# Only need serial if panel is connected
if (PANEL_ENABLE == True):
import serial
serPort = serial.Serial(SERIAL_PORT - 1, BAUD, timeout = 1) # open first serial port
else:
serPort = None
return serPort
def Transition_State(nextState):
if (nextState == STATE_CLOCK):
FPS = 10
elif (nextState == STATE_AUDIO):
FPS = 20
elif (nextState == STATE_VISIBULL):
FPS = 10
elif (nextState == STATE_CUSTOM):
FPS = 20
elif (nextState == STATE_SHUTDOWN):
FPS = 1
def addMins(tm, mins):
fulldate = datetime.datetime(100, 1, 1, tm.hour, tm.minute, tm.second)
fulldate = fulldate + datetime.timedelta(minutes=mins)
return fulldate.time()
def toggleDisplay(state):
global LastState, CurrentState, NextState, sdOverride
if (CurrentState == STATE_SHUTDOWN):
NextState = LastState
sdOverride = False
print "Wakeup"
else:
NextState = STATE_SHUTDOWN
LastState = state
sdOverride = True
print "Sleep"
pass
def cycleState():
global NextState, StateCounter
StateCounter = StateCounter + 1
if (StateCounter > 2):
StateCounter = 0
NextState = State[StateCounter]
print "Current State: " + StateText[StateCounter]
def cycleVisibulGrid():
global CurrentFrameX, CurrentFrameY, VISIBUL_COLUMNS, VISIBUL_ROWS
CurrentFrameX = CurrentFrameX + 1
if (CurrentFrameX > VISIBUL_COLUMNS):
CurrentFrameY = CurrentFrameY + 1
CurrentFrameX = 0
if (CurrentFrameY > VISIBUL_ROWS):
CurrentFrameY = 0
'''
Main function- maintains display
'''
if __name__ == '__main__':
# Create Clock instance
clock = pygame.time.Clock()
# Create COM port instance
comPort = Initialize_UART()
# Create instance of display
sim1 = displaySim(GRID_SIZE, PIXEL_SIZE, PIXEL_STYLE)
# Frame that gets written on each refresh
writeFrame = frameGen.blank_frame('000000')
# Time variable
currentTime = datetime.datetime.now().time()
# Capture Area
ssX = VISIBUL_X_PIX
ssY = VISIBUL_Y_PIX
ssBox = (ssX, ssY, ssX + GRID_SIZE, ssY + GRID_SIZE)
CurrentFrameX = 0
CurrentFrameY = 0
# Create instance of display
sim1 = displaySim(GRID_SIZE, PIXEL_SIZE, PIXEL_STYLE)
print "Wakeup Time " + str(wakeupTime)
print "Sleep Time: " + str(sleepTime)
print ""
print "Current State: " + StateText[StateCounter]
# Create Timer
startTime = int(time.time())
lastInterval = startTime
# ------------------------- Main Loop ------------------------------
while(1):
#>> Pre-State Global Actions ---------------------------------------
# Update time variable
if (TEST_MODE == 0):
currentTime = datetime.datetime.now().time()
else:
currentTime = addMins(currentTime, 1)
#>> Check for state change
if (CurrentState != NextState):
# print("Transition required")
# print currentTime
# print str(CurrentState) + ">>" + str(NextState)
Transition_State(NextState)
CurrentState = NextState
#>> Service current state
# - >> Clock Display << ----------------------------------------
if (CurrentState == STATE_CLOCK):
bgColor = clockFunc.Time_to_Colour(currentTime)
# Generate clock frame
writeFrame = frameGen.blank_frame(bgColor)
writeFrame = clockFunc.generate_clock_frame(currentTime, writeFrame, np, '000000')
# - >> Visibull << ---------------------------------------------
elif (CurrentState == STATE_VISIBULL):
ssBox = (ssX, ssY, ssX + GRID_SIZE, ssY + GRID_SIZE)
screenShot = ImageGrab.grab(ssBox)
#thumb = screenShot.resize((GRID_SIZE,GRID_SIZE), ANTIALIAS)
writeFrame = np.array(screenShot)
# Update panel data and send to serial port if panel is connected
#sim1.updateCells(writeFrame, PANEL_ENABLE, comPort)
# - >> Audio Mode << -------------------------------------------
elif (CurrentState == STATE_AUDIO):
audioData = generateSample()
writeFrame = frameGen.audio_frame(audioData)
# - >> Custom Mode << ---------------------------------------
elif (CurrentState == STATE_CUSTOM):
print "State Not Yet Available"
# - >> Shutdown State << ---------------------------------------
elif (CurrentState == STATE_SHUTDOWN):
writeFrame = frameGen.blank_frame(COLOUR_BLACK)
#>> Post-State Global Actions --------------------------------------
# Update panel data and send to serial port if panel is connected
sim1.updateCells(writeFrame, PANEL_ENABLE, comPort)
# If using emulator then update emulator
if (EMULATOR_ENABLE == True):
sim1.redraw()
pygame.display.flip()
events = pygame.event.get()
for e in events:
if (e.type == KEYDOWN):
# print "Key Code: " + str(e.key)
mods = pygame.key.get_mods()
# Toggle Display On/Off
if (e.key == 261 or e.key == 32): # Space Key (5)
toggleDisplay(CurrentState)
if (CurrentState == STATE_VISIBULL):
# Adjust Visibull Screen Capture (Numpad Arrows)
if (e.key == 260 or e.key == 276): # Left (4)
if mods & pygame.KMOD_NUM or mods & pygame.KMOD_SHIFT:
VISIBUL_X_PIX = VISIBUL_X_PIX - 1
print "(X,Y) = (" + str(VISIBUL_X_PIX) + "," + str(VISIBUL_Y_PIX)
else:
VISIBUL_X_PIX = VISIBUL_X_PIX - VISIBUL_GRID_SIZE
if (e.key == 262 or e.key == 275): # Right (6)
if mods & pygame.KMOD_NUM or mods & pygame.KMOD_SHIFT:
VISIBUL_X_PIX = VISIBUL_X_PIX + 1
print "(X,Y) = (" + str(VISIBUL_X_PIX) + "," + str(VISIBUL_Y_PIX)
else:
VISIBUL_X_PIX = VISIBUL_X_PIX + VISIBUL_GRID_SIZE
if (e.key == 264 or e.key == 273): # Up (8)
if mods & pygame.KMOD_NUM or mods & pygame.KMOD_SHIFT:
VISIBUL_Y_PIX = VISIBUL_Y_PIX - 1
print "(X,Y) = (" + str(VISIBUL_X_PIX) + "," + str(VISIBUL_Y_PIX)
else:
VISIBUL_Y_PIX = VISIBUL_Y_PIX - VISIBUL_GRID_SIZE
if (e.key == 258 or e.key == 274): # Down (2)
if mods & pygame.KMOD_NUM or mods & pygame.KMOD_SHIFT:
VISIBUL_Y_PIX = VISIBUL_Y_PIX + 1
print "(X,Y) = (" + str(VISIBUL_X_PIX) + "," + str(VISIBUL_Y_PIX)
else:
VISIBUL_Y_PIX = VISIBUL_Y_PIX + VISIBUL_GRID_SIZE
# Pause/Resume Visibull Cycle
if (e.key == 256 or e.key == 112): # P (0)
visibullCycle = not visibullCycle
if (visibullCycle):
print "Starting Visibul Grid Cycle"
CurrentFrameX = 0
CurrentFrameY = 0
else:
print "Stopping Visibul Grid Cycle"
if ((e.key == 99 or e.key == 266) and not visibullCycle): #C (.)
cycleVisibulGrid()
# Cycle Dislay Mode
if (e.key == 271 or e.key == 9): # Enter
cycleState()
clock.tick(FPS) # Main Loop
if (CurrentState == STATE_VISIBULL):
currentTime = int(time.time())
if (visibullCycle) and ((currentTime - startTime) % 5 == 0) and (currentTime != lastInterval):
lastInterval = currentTime
cycleVisibulGrid()
ssX = VISIBUL_X_PIX + (CurrentFrameX * VISIBUL_GRID_SIZE)
ssY = VISIBUL_Y_PIX + (CurrentFrameY * VISIBUL_GRID_SIZE)
#TODO
# Shutdown override button
# state change button (hold button to cycle through ON, OFF, AUTO)