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Librt dismissed. #11

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MyPod-zz opened this issue Apr 30, 2011 · 15 comments
Open

Librt dismissed. #11

MyPod-zz opened this issue Apr 30, 2011 · 15 comments

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@MyPod-zz
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I'd like to know if libcsc, successor of librt, is a valid alternative; or if you can show me a link from where download the old lib.
Using Mac OS X 10.6.7 on MacBook Pro.
Thanks for any answer,

@boxingcow
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I hit this problem a while back... I am fairly sure I just removed the reference to librt from the Makefile and it still worked.

@MyPod-zz
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Removing didn't help me out. I found the 0.3.1 edition of librt (it would be nice if they post links to the software we should have...) and I have newer issues. From what I've been able to read, it's not designed to work with mac.
CC = egcs -> CC = gcc

Now dealing with:
"
***** rtbintree.c
time gcc -MMD -D__USE_FIXED_PROTOTYPES__ -I../include -I- -ansi -c -pipe -Wall -W -Wmissing-prototypes -Wmissing-declarations rtbintree.c
cc1: note: obsolete option -I- used, please use -iquote instead
rtbintree.c: In function ‘rtbintreeInsert’:
rtbintree.c:771: error: label at end of compound statement
0.06 real 0.03 user 0.01 sys
make: *** [rtbintree.o] Error 1
"

@boxingcow
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The Real Time library (librt) doesn't work on Mac OS X, although there is some equivalents in the frameworks in Mac OS X...

And I have just built it on Mac OS X without librt and it successfully deactivated and reactivated my iPod...

@MyPod-zz
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I'll try again, yet I think if something is distributed as source code, it should be universally buildable and the more platform-independent as possible.

@boxingcow
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boxingcow commented May 21, 2011 via email

@MyPod-zz
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Have you succeeded/ever tries to build xPwn on Mac? My Cmake fails at
96% due improper c++ declarations

@boxingcow
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How is that related? My branch builds fine on Mac...

@MyPod-zz
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Could you mail me back the repository and possibly the build?

Il giorno 23/mag/2011, alle ore 15:03, [email protected] ha scritto:

How is that related? My branch builds fine on Mac...

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#11 (comment)

@boxingcow
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Build of XPwn? Or ideviceactivate? The repository is git://github.com/boxingcow/xpwn

@MyPod-zz
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The repository I found was different… I'll try to build this evening.

Il giorno 23/mag/2011, alle ore 18:58, [email protected] ha scritto:

Build of XPwn? Or ideviceactivate? The repository is git://github.com/boxingcow/xpwn

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#11 (comment)

@MyPod-zz
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@boxingcow
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That doesn't build in Mac to my knowledge... Do you need that library? The rest of XPwn is built though...

@MyPod-zz
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Cmake doesn't allow to perform make install before the build has been done fully. Beside, I need that library and your git repo worked, even if it's not complete...

Il giorno 25/mag/2011, alle ore 20:08, [email protected] ha scritto:

That doesn't build in Mac to my knowledge... Do you need that library? The rest of XPwn is built though...

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#11 (comment)

@boxingcow
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My git repo is complete... I have removed some obsolete things and things which no longer have any use. For example 'ipsw' hasn't worked since iOS 3.1.3, and 'xpwn' was for iOS 1.1.4. Also CMake doesn't install properly... I don't understand.. Why do you want this? How is this relevant to ideviceactivate?

@conggi
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conggi commented Aug 6, 2017

#1 (comment)

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3 participants