-
Notifications
You must be signed in to change notification settings - Fork 35
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Update README.pdf
- Loading branch information
Showing
68 changed files
with
869 additions
and
1,543 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
55 changes: 17 additions & 38 deletions
55
...Live-Electronics-Tutorial/Part.02-Basic-Processing/10-Signal-Routing/4.Stereo.Widening.pd
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,63 +1,42 @@ | ||
#N canvas 378 23 913 587 12; | ||
#N canvas 378 38 913 587 12; | ||
#X declare -path else; | ||
#X obj 749 246 *~ -1; | ||
#X obj 97 391 s~ \$0-sample; | ||
#X obj 662 211 r~ \$0-sample; | ||
#X obj 98 436 r~ \$0-sample; | ||
#X obj 648 404 r~ \$0-sample; | ||
#X obj 561 277 out~; | ||
#X text 27 120 But first let's understand how we listen. We have two | ||
ears pointed to opposite direction. Our brain can perceive when a sound | ||
source reaches both of our ears \, and the delay from when it arrives | ||
to one ear and the other gives us a cue on where the sound source is | ||
located. A good stereo microphone recording places the microphones | ||
in a way to achieve this imaging effect., f 61; | ||
#X obj 262 403 hsl 128 15 7 21 0 0 empty empty empty -2 -8 0 10 -228856 | ||
-1 -1 0 1; | ||
#X obj 259 425 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 | ||
-228856 -1 -1 0 256; | ||
#X text 27 120 But first let's understand how we listen. We have two ears pointed to opposite direction. Our brain can perceive when a sound source reaches both of our ears \, and the delay from when it arrives to one ear and the other gives us a cue on where the sound source is located. A good stereo microphone recording places the microphones in a way to achieve this imaging effect., f 61; | ||
#X obj 262 403 hsl 128 15 7 21 0 0 empty empty empty -2 -8 0 10 #dcdcdc #000000 #000000 0 1; | ||
#X obj 259 425 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 #dcdcdc #000000 #000000 0 256; | ||
#X obj 185 470 ffdelay~ 21; | ||
#X text 27 234 Hass effect:; | ||
#X text 486 40 Polarity inversion:; | ||
#X text 486 71 While we're on the subject \, if you have a stereo track | ||
that you sum together into a mono source \, you can have cancelling | ||
issues. One way out is to invert or flip the polarity of one of the | ||
tracks. This is just multiplying by -1 and deals with cancelling issues. | ||
, f 55; | ||
#X text 485 148 Conversely \, we can also get one mono input and create | ||
a widened stereo effect by inverting the polarity of one of the tracks. | ||
See the difference below., f 55; | ||
#X text 486 71 While we're on the subject \, if you have a stereo track that you sum together into a mono source \, you can have cancelling issues. One way out is to invert or flip the polarity of one of the tracks. This is just multiplying by -1 and deals with cancelling issues., f 55; | ||
#X text 485 148 Conversely \, we can also get one mono input and create a widened stereo effect by inverting the polarity of one of the tracks. See the difference below., f 55; | ||
#X obj 735 438 ffdelay~ 20; | ||
#X text 496 351 Now \, this is Pd and the crazy world of live electronic | ||
music \, why not do both? Have some fun!, f 39; | ||
#X text 496 351 Now \, this is Pd and the crazy world of live electronic music \, why not do both? Have some fun!, f 39; | ||
#X obj 735 465 *~ -1; | ||
#X obj 259 445 f2s~ 10 7; | ||
#X obj 713 26 declare -path else; | ||
#X obj 97 365 play.file~ bubul.wav 1 1; | ||
#X obj 648 494 out~; | ||
#X obj 662 276 out~; | ||
#X obj 98 498 out~; | ||
#X text 27 42 Stereo widening is any technique that increases the perceived | ||
stereo width or spread of a signal into the stereo field. Panning is | ||
one such technique \, but this example shows you other cheap and dirty | ||
tricks to create stereo images from mono sources., f 61; | ||
#X text 27 258 This is a delay trick \, also known as the "Hass effect" | ||
\, implemented by simply duplicating a mono signal but delaying one | ||
of the outputs. Try delay values from 7 to 21 ms as in the example | ||
below \, which is a good range for the haas effect (but you go wilder | ||
if you want)., f 61; | ||
#X connect 0 0 21 1; | ||
#X text 27 42 Stereo widening is any technique that increases the perceived stereo width or spread of a signal into the stereo field. Panning is one such technique \, but this example shows you other cheap and dirty tricks to create stereo images from mono sources., f 61; | ||
#X text 27 258 This is a delay trick \, also known as the "Hass effect" \, implemented by simply duplicating a mono signal but delaying one of the outputs. Try delay values from 7 to 21 ms as in the example below \, which is a good range for the haas effect (but you go wilder if you want)., f 61; | ||
#X obj 97 365 play.file~ bubul.mp3 1 1; | ||
#X connect 0 0 20 1; | ||
#X connect 2 0 0 0; | ||
#X connect 2 0 5 0; | ||
#X connect 2 0 21 0; | ||
#X connect 2 0 20 0; | ||
#X connect 3 0 9 0; | ||
#X connect 3 0 22 0; | ||
#X connect 3 0 21 0; | ||
#X connect 4 0 14 0; | ||
#X connect 4 0 20 0; | ||
#X connect 4 0 19 0; | ||
#X connect 7 0 8 0; | ||
#X connect 8 0 17 0; | ||
#X connect 9 0 22 1; | ||
#X connect 9 0 21 1; | ||
#X connect 14 0 16 0; | ||
#X connect 16 0 20 1; | ||
#X connect 16 0 19 1; | ||
#X connect 17 0 9 1; | ||
#X connect 19 0 1 0; | ||
#X connect 24 0 1 0; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.