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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="CleanDoom Mod Launcher"
config/description="The modern mod launcher for Doom"
config/version="1.0.3"
run/main_scene="res://Scenes/MainScene/main_scene.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="CleanDoom"
config/features=PackedStringArray("4.2", "GL Compatibility")
run/low_processor_mode=true
boot_splash/show_image=false
config/icon="res://Art/CleanDoomIcon.png"
config/windows_native_icon="res://Art/icon.ico"
[autoload]
GlobalConfig="*res://Scenes/Autoloads/GlobalConfig/global_config.tscn"
ThemeManager="*res://Scenes/Autoloads/ThemeManager/theme_manager.tscn"
[display]
window/size/viewport_width=1024
window/size/viewport_height=600
window/subwindows/embed_subwindows=false
window/vsync/vsync_mode=0
[file_customization]
folder_colors={
"res://Art/": "blue",
"res://Fonts/": "purple",
"res://Scenes/": "green",
"res://Themes/": "pink"
}
[gui]
timers/tooltip_delay_sec=0.1
[input]
delete={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194312,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.137255, 0.137255, 0.137255, 1)