fix: apply transform to damage before blitting #986
Merged
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There seems to be something off about the types of damage being passed around for screencopy. The screencopy damage is clipped because it isn't rotated, so for a rotated screen 1920x1080, it becomes 1080x1080 in
blit_frame_result
when intersected with the dmabuf geometry. This fix can be tested with pop-os/xdg-desktop-portal-cosmic#105 but this is really just a bandaid. Maybeblit_frame_result
shouldn't be taking physical damage, because it copies buffer to buffer? I think the dmabuf geometry used inblit_frame_result
seems like it should be Buffer too, but I'm not as familiar with smithay.