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Snake_testing.py
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Snake_testing.py
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import random as rd
import gym
import numpy as np
import pickle as pk
from numpy import load
import matplotlib.pyplot as plt
import gym_snake
# Construct Environment
env = gym.make('snake-v0')
def action_space(action, dir):
# action{0:Left, 1:forward, 2:right}
# Env_actions and directions {0:Up, 1:Right, 2:Down, 3:Left}
# Head Upwards
if dir == 0:
if action == 0:
env_action = 3
elif action == 1:
env_action = 0
elif action == 2:
env_action = 1
# Head Rightwards
if dir == 1:
if action == 0:
env_action = 0
elif action == 1:
env_action = 1
elif action == 2:
env_action = 2
# Head Downwards
if dir == 2:
if action == 0:
env_action = 1
elif action == 1:
env_action = 2
elif action == 2:
env_action = 3
# Head Leftwards
if dir == 3:
if action == 0:
env_action = 2
elif action == 1:
env_action = 3
elif action == 2:
env_action = 0
return env_action
def state_space(head_loc, rew_loc, body_loc, dir):
"""
:param head_loc:
:param rew_loc:
:param dir:
(0) : obstacle above head (1 else 0), (1) : obstacle below head (1 else 0),
(2) : obstacle right to head (1 else 0), (3) : obstacle left to head (1 else 0)
(4) : reward in front of head = 1, behind head = -1, else 0
(5) : reward right to head = 1, below left to head = -1, else 0
:return:
"""
state = [0, 0, 0, 0, 0]
head_x, head_y = head_loc[0], head_loc[1]
rew_x, rew_y = rew_loc[0], rew_loc[1]
x_dis = rew_x - head_x
y_dis = head_y - rew_y
if dir == 0:
if x_dis > 0:
state[4] = 1
elif x_dis < 0:
state[4] = -1
else:
state[4] = 0
if y_dis > 0:
state[3] = 1
elif y_dis < 0:
state[3] = -1
else:
state[3] = 0
if abs(x_dis) == abs(y_dis):
if x_dis > 0 and y_dis > 0:
state[3] = 1
state[4] = 1
elif x_dis > 0 and y_dis < 0:
state[4] = 1
state[3] = -1
elif x_dis < 0 and y_dis < 0:
state[3] = -1
state[4] = -1
elif x_dis < 0 and y_dis > 0:
state[4] = -1
state[3] = 1
if dir == 1:
if x_dis > 0:
state[3] = 1
elif x_dis < 0:
state[3] = -1
else:
state[3] = 0
if y_dis > 0:
state[4] = -1
elif y_dis < 0:
state[4] = 1
else:
state[4] = 0
if abs(x_dis) == abs(y_dis):
if x_dis > 0 and y_dis > 0:
state[4] = -1
state[3] = 1
elif x_dis > 0 and y_dis < 0:
state[3] = 1
state[4] = 1
elif x_dis < 0 and y_dis < 0:
state[4] = 1
state[3] = -1
elif x_dis < 0 and y_dis > 0:
state[3] = -1
state[4] = -1
if dir == 2:
if x_dis > 0:
state[4] = -1
elif x_dis < 0:
state[4] = 1
else:
state[4] = 0
if y_dis > 0:
state[3] = -1
elif y_dis < 0:
state[3] = 1
else:
state[3] = 0
if abs(x_dis) == abs(y_dis):
if x_dis > 0 and y_dis > 0:
state[3] = -1
state[4] = -1
elif x_dis > 0 and y_dis < 0:
state[4] = -1
state[3] = 1
elif x_dis < 0 and y_dis < 0:
state[4] = 1
state[3] = 1
elif x_dis < 0 and y_dis > 0:
state[3] = -1
state[4] = 1
if dir == 3:
if x_dis > 0:
state[3] = -1
elif x_dis < 0:
state[3] = 1
else:
state[3] = 0
if y_dis > 0:
state[4] = 1
elif y_dis < 0:
state[4] = -1
else:
state[4] = 0
if abs(x_dis) == abs(y_dis):
if x_dis > 0 and y_dis > 0:
state[4] = 1
state[3] = -1
elif x_dis > 0 and y_dis < 0:
state[3] = -1
state[4] = -1
elif x_dis < 0 and y_dis < 0:
state[4] = -1
state[3] = 1
elif x_dis < 0 and y_dis > 0:
state[3] = 1
state[4] = 1
for i in range(0, len(body_loc)):
x, y = body_loc[i][0], body_loc[i][1]
if dir == 0:
if head_x - x == 1 and head_y - y == 0:
state[0] = 1
if head_x - x == -1 and head_y - y == 0:
state[2] = 1
if head_x - x == 0 and head_y - y == 1:
state[1] = 1
if dir == 1:
if head_x - x == -1 and head_y - y == 0:
state[1] = 1
if head_x - x == 0 and head_y - y == 1:
state[0] = 1
if head_x - x == 0 and head_y - y == -1:
state[2] = 1
if dir == 2:
if head_x - x == 1 and head_y - y == 0:
state[2] = 1
if head_x - x == -1 and head_y - y == 0:
state[0] = 1
if head_x - x == 0 and head_y - y == -1:
state[1] = 1
if dir == 3:
if head_x - x == 1 and head_y - y == 0:
state[1] = 1
if head_x - x == 0 and head_y - y == 1:
state[2] = 1
if head_x - x == 0 and head_y - y == -1:
state[0] = 1
if dir == 0:
if head_x == 0:
state[0] = 1
if head_x == 14:
state[2] = 1
if head_y == 0:
state[1] = 1
if dir == 1:
if head_x == 14:
state[1] = 1
if head_y == 0:
state[0] = 1
if head_y == 14:
state[2] = 1
if dir == 2:
if head_x == 0:
state[2] = 1
if head_x == 14:
state[0] = 1
if head_y == 14:
state[1] = 1
if dir == 3:
if head_x == 0:
state[1] = 1
if head_y == 0:
state[2] = 1
if head_y == 14:
state[0] = 1
return state
def epsilon_greedy(idx1, epsilon):
p = rd.random()
if p < epsilon:
a = rd.randint(0, 2)
else:
a = greedy_action[0][idx1]
return int(a)
file_name = 'states_1.pkl'
open_file = open(file_name,'rb')
st_list = pk.load(open_file)
open_file.close()
greedy_action = load('optimal_action_1.npy')
n = np.arange(0, 200, 1)
rew_ar = np.zeros(200)
# Test Cases
for ep in range(0, 200):
print('Episode : ', ep)
done = False
observation = env.reset() # Constructs an instance of the game
for i in range(0, 150):
for j in range(0, 150):
if observation[i][j][2] == 255:
rew_location = [j//10,i//10]
break
# Controller
game_controller = env.controller
# Grid
grid_object = game_controller.grid
grid_pixels = grid_object.grid
# Snake(s)
snakes_array = game_controller.snakes
snake_object1 = snakes_array[0]
snake_dir_1 = snake_object1.direction
head_location_1 = snake_object1.head
# print(head_location)
st = state_space(head_location_1, rew_location, snake_object1.body, snake_dir_1)
if st in st_list:
idx1 = st_list.index(st)
else:
if ep==0:
st_list.append(st)
idx1 = st_list.index(st)
else:
st_list.append(st)
idx1 = st_list.index(st)
ep_rew = 0
while not done:
action = epsilon_greedy(idx1,0)
take_action = action_space(action, snake_dir_1)
obs,rew,done,info = env.step(take_action)
snake_dir_2 = snake_object1.direction
head_location_2 = snake_object1.head
if rew>0:
ep_rew += 1
for i in range(0, 150):
for j in range(0, 150):
if obs[i][j][2] == 255:
rew_location = [j // 10, i // 10]
break
if ep==0:
env.render()
st2 = state_space(head_location_2, rew_location, snake_object1.body, snake_dir_2)
if st2 in st_list:
idx2 = st_list.index(st2)
else:
st_list.append(st2)
idx2 = st_list.index(st2)
st = st2
idx1 = idx2
snake_dir_1 = snake_dir_2
if rew<0:
done = True
rew_ar[ep] = ep_rew
print(ep_rew)
env.reset()
env.close()
plt.plot(n,rew_ar)
plt.xlabel('No. of Episodes')
plt.ylabel('Rewards')
plt.show()