diff --git a/src/addons/send2ue/core/export.py b/src/addons/send2ue/core/export.py index 086837a6..499d8a1f 100644 --- a/src/addons/send2ue/core/export.py +++ b/src/addons/send2ue/core/export.py @@ -232,8 +232,9 @@ def export_mesh(asset_id, mesh_object, properties, lod=0): set_parent_rig_selection(mesh_object, properties) # select collision meshes - asset_name = utilities.get_asset_name(mesh_object.name, properties) - utilities.select_asset_collisions(asset_name, properties) + if lod == 0: + asset_name = utilities.get_asset_name(mesh_object.name, properties) + utilities.select_asset_collisions(asset_name, properties) # Note: this is a weird work around for morph targets not exporting when # particle systems are on the mesh. Making them not visible fixes this bug