From 8647f536ac96882f7c277b4f45fe4fc516223a46 Mon Sep 17 00:00:00 2001 From: Josh Date: Sun, 20 Oct 2024 16:35:01 -0700 Subject: [PATCH] send2ue 2.5 release prep (#94) --- src/addons/send2ue/__init__.py | 2 +- src/addons/send2ue/blender_manifest.toml | 2 +- src/addons/send2ue/release_notes.md | 21 ++++++++------------- 3 files changed, 10 insertions(+), 15 deletions(-) diff --git a/src/addons/send2ue/__init__.py b/src/addons/send2ue/__init__.py index e9d97fbe..043e2e41 100644 --- a/src/addons/send2ue/__init__.py +++ b/src/addons/send2ue/__init__.py @@ -11,7 +11,7 @@ bl_info = { "name": "Send to Unreal", "author": "Epic Games Inc (now a community fork)", - "version": (2, 4, 9), + "version": (2, 5, 0), "blender": (3, 6, 0), "location": "Header > Pipeline > Send to Unreal", "description": "Sends an asset to the first open Unreal Editor instance on your machine.", diff --git a/src/addons/send2ue/blender_manifest.toml b/src/addons/send2ue/blender_manifest.toml index 06f32258..f8ffb92d 100644 --- a/src/addons/send2ue/blender_manifest.toml +++ b/src/addons/send2ue/blender_manifest.toml @@ -2,7 +2,7 @@ schema_version = "1.0.0" id = "send2ue" name = "Send to Unreal" tagline = "Send assets directly to an open Unreal Editor on your machine" -version = "2.4.9" +version = "2.5.0" type = "add-on" tags = [ "Pipeline" ] blender_version_min = "4.2.0" diff --git a/src/addons/send2ue/release_notes.md b/src/addons/send2ue/release_notes.md index 149288d1..44ebd4f2 100644 --- a/src/addons/send2ue/release_notes.md +++ b/src/addons/send2ue/release_notes.md @@ -1,19 +1,14 @@ +## Minor Changes +* Added custom root bone name setting + * [88](https://github.com/poly-hammer/BlenderTools/pull/88) + ## Patch Changes -* Object Origin scaling properly fixed - * [64](https://github.com/poly-hammer/BlenderTools/pull/64) -* Fixed Blender 4.2 extension loading bug - * [67](https://github.com/poly-hammer/BlenderTools/pull/67) -* Removed sys.path.append in RPC module - * [70](https://github.com/poly-hammer/BlenderTools/pull/70) -* restricted object iteration to scene objects - * [71](https://github.com/poly-hammer/BlenderTools/pull/71) -* Fixed ue2rigify extension addon detection and incorrect strip usage - * [68](https://github.com/poly-hammer/BlenderTools/pull/68), [74](https://github.com/poly-hammer/BlenderTools/pull/74) -* added validate_unreal_plugins property - * [74](https://github.com/poly-hammer/BlenderTools/pull/74) +* Fixed collision merging into LOD meshes + * [93](https://github.com/poly-hammer/BlenderTools/pull/93) + ## Special Thanks -@jack-yao91, @JoshQuake +@vaeryn-uk (88), @souvey (93) ## Tests Passing On * Blender `3.6`, `4.2` (installed from blender.org)