Impact
Due to a workaround for an old client bug (which has since been fixed), very large JSON payloads in ModalFormResponsePacket
were able to cause the server to spend a significant amount of time processing the packet. Large numbers of these packets were able to hog CPU time so as to prevent the server from processing other connections in a timely manner.
Patches
The problem has been addressed in 3baa5ab by removing the workaround code.
Workarounds
Plugins could cancel DataPacketReceiveEvent
for this packet, decode the data their way, and then call Player->onFormSubmit()
directly, bypassing the vulnerable code.
Impact
Due to a workaround for an old client bug (which has since been fixed), very large JSON payloads in
ModalFormResponsePacket
were able to cause the server to spend a significant amount of time processing the packet. Large numbers of these packets were able to hog CPU time so as to prevent the server from processing other connections in a timely manner.Patches
The problem has been addressed in 3baa5ab by removing the workaround code.
Workarounds
Plugins could cancel
DataPacketReceiveEvent
for this packet, decode the data their way, and then callPlayer->onFormSubmit()
directly, bypassing the vulnerable code.