From f1c05b8ebf88562ae48ceefdb351382952e89774 Mon Sep 17 00:00:00 2001 From: eugene-hong <58686228+eugene-doobu@users.noreply.github.com> Date: Wed, 18 Dec 2024 11:06:59 +0900 Subject: [PATCH] add synthesize tutorial id --- nekoyume/Assets/_Scripts/UI/Tutorial/TutorialController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/nekoyume/Assets/_Scripts/UI/Tutorial/TutorialController.cs b/nekoyume/Assets/_Scripts/UI/Tutorial/TutorialController.cs index ca202adaad5..d2992fd94fc 100644 --- a/nekoyume/Assets/_Scripts/UI/Tutorial/TutorialController.cs +++ b/nekoyume/Assets/_Scripts/UI/Tutorial/TutorialController.cs @@ -31,7 +31,7 @@ public class TutorialController private static string CheckPointKey => $"Tutorial_Check_Point_{Game.Game.instance.States.CurrentAvatarKey}"; // 튜토리얼이 실행될 스테이지를 넣는 배열입니다. 배열 요소에 해당하는 스테이지를 클리어하고나면 실행됩니다. - public static readonly int[] TutorialStageArray = { 5, 7, 10, 15, 23, 35, 40, 45, 49, 301 }; + public static readonly int[] TutorialStageArray = { 5, 7, 10, 15, 23, 35, 40, 45, 49, 151, 301, }; public bool IsPlaying => _tutorial.IsActive();