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b/nekoyume/Assets/Resources/UI/Textures/s_mileage.png.meta index 89aaa31358d..401ad607b1f 100644 --- a/nekoyume/Assets/Resources/UI/Textures/s_mileage.png.meta +++ b/nekoyume/Assets/Resources/UI/Textures/s_mileage.png.meta @@ -48,7 +48,7 @@ TextureImporter: alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 - spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteBorder: {x: 34, y: 0, z: 17, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 @@ -120,7 +120,7 @@ TextureImporter: physicsShape: [] bones: [] spriteID: 5e97eb03825dee720800000000000000 - internalID: 0 + internalID: 1537655665 vertices: [] indices: edges: [] diff --git a/nekoyume/Assets/_Scripts/UI/Module/CenteredGridLayout.cs b/nekoyume/Assets/_Scripts/UI/Module/CenteredGridLayout.cs index cabdc007b06..bbb55019e0c 100644 --- a/nekoyume/Assets/_Scripts/UI/Module/CenteredGridLayout.cs +++ b/nekoyume/Assets/_Scripts/UI/Module/CenteredGridLayout.cs @@ -34,7 +34,25 @@ private void AlignItemsInCenter() var containerHeight = rectTransform.rect.height; var totalHeightOfAllItems = totalRows * cellSize.y + (totalRows - 1) * spacing.y; - var bottomOffset = containerHeight - totalHeightOfAllItems; + float verticalOffset = 0f; + switch (m_ChildAlignment) + { + case TextAnchor.UpperLeft: + case TextAnchor.UpperCenter: + case TextAnchor.UpperRight: + verticalOffset = 0f; + break; + case TextAnchor.MiddleLeft: + case TextAnchor.MiddleCenter: + case TextAnchor.MiddleRight: + verticalOffset = (containerHeight - totalHeightOfAllItems) / 2f; + break; + case TextAnchor.LowerLeft: + case TextAnchor.LowerCenter: + case TextAnchor.LowerRight: + verticalOffset = (containerHeight - totalHeightOfAllItems); + break; + } var lastRowOffset = lastRowItemCount > 0 ? (containerWidth - (lastRowItemCount * (cellSize.x + spacing.x) - spacing.x)) / 2 : offset; @@ -47,7 +65,7 @@ private void AlignItemsInCenter() var item = rectChildren[i]; var xPos = finalOffset + (cellSize.x + spacing.x) * column; - var yPos = bottomOffset + row * (cellSize.y + spacing.y); + var yPos = verticalOffset + row * (cellSize.y + spacing.y); SetChildAlongAxis(item, 0, xPos, cellSize.x); SetChildAlongAxis(item, 1, yPos, cellSize.y); diff --git a/nekoyume/Assets/_Scripts/UI/Module/IAP/IAPRewardView.cs b/nekoyume/Assets/_Scripts/UI/Module/IAP/IAPRewardView.cs index f533727e7fa..6f9ddbb2397 100644 --- a/nekoyume/Assets/_Scripts/UI/Module/IAP/IAPRewardView.cs +++ b/nekoyume/Assets/_Scripts/UI/Module/IAP/IAPRewardView.cs @@ -1,4 +1,5 @@ using Nekoyume.Game.Controller; +using Nekoyume.Helper; using Nekoyume.Model.Item; using System.Numerics; using TMPro; @@ -24,7 +25,13 @@ public class IAPRewardView : MonoBehaviour public void Awake() { - GetComponent