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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Control",
"class": "Dialog",
"language": "GDScript",
"path": "res://Scripts/Dialog.gd"
}, {
"base": "CanvasLayer",
"class": "Interface",
"language": "GDScript",
"path": "res://Scripts/Interface.gd"
} ]
_global_script_class_icons={
"Dialog": "",
"Interface": ""
}
[application]
config/name="Prisão da Gramática"
run/main_scene="res://Scenes/TelaInicial.tscn"
config/icon="res://icon.png"
[autoload]
Global="*res://Scripts/Global.gd"
Serial="*res://Serial.gd"
Scene="*res://Scene.gd"
Hud="*res://Interface/HUD.tscn"
[display]
window/size/width=384
window/size/height=192
window/size/test_width=1152
window/size/test_height=576
window/stretch/mode="2d"
window/stretch/aspect="keep"
[global]
gra=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": true,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
image={
}
[input]
blue={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
yellow={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
green={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="World"
2d_physics/layer_2="Itens"
2d_physics/layer_3="Enemies"
2d_physics/layer_4="Dialog"
2d_physics/layer_5="Object"
[physics]
common/enable_pause_aware_picking=true
2d/default_gravity=0
2d/default_gravity_vector=Vector2( 0, 0 )
[rendering]
environment/default_environment="res://default_env.tres"