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LeapLight.py
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LeapLight.py
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#!/usr/bin/env python
# Control DMX luminaire with ENTTEC USB PRO and Leap Motion using gestures
# 2014-01-18 Francesco Anselmo
import sys, serial, struct, numpy, time, math, random
import Leap, sys
from Leap import CircleGesture, KeyTapGesture, ScreenTapGesture, SwipeGesture
# DMX stuff
class DMXDevice(object):
def __init__(self, start, length):
self.start, self.length = start, length
self.values = [0] * self.length
def set(self, chan, value):
"""set the value of this channel to value (relative channel number)"""
self.values[chan] = value
def pack(self, buf):
"""modify the passed buffer in place"""
for index in range(self.length):
buf[self.start+index] = self.values[index]
def __str__(self):
return "<DMXDevice start=%d, length=%d>" % (self.start, self.length)
class DMXManager(object):
def __init__(self, port):
self.s = serial.Serial(port)
self.buf = numpy.zeros((128,), dtype='B')
self.devices = []
def append(self, device):
self.devices.append(device)
def send(self):
for device in self.devices:
device.pack(self.buf)
msg = struct.pack("<BBH 128s B",
0x7e, 6, 128,
self.buf.tostring(),
0xe7
)
self.s.write(msg)
# Leap Motion stuff
class DMXLeapListener(Leap.Listener):
#def __init__(self):
def on_init(self, controller):
self.port = sys.argv[1]
self.manager = DMXManager(self.port)
self.light_0 = DMXDevice(start=1, length=2)
self.light_1 = DMXDevice(start=2, length=2)
self.manager.append(self.light_0)
self.manager.append(self.light_1)
print "Initialized"
def on_connect(self, controller):
print "Connected"
# Enable gestures
controller.enable_gesture(Leap.Gesture.TYPE_CIRCLE);
controller.enable_gesture(Leap.Gesture.TYPE_KEY_TAP);
controller.enable_gesture(Leap.Gesture.TYPE_SCREEN_TAP);
controller.enable_gesture(Leap.Gesture.TYPE_SWIPE);
def on_disconnect(self, controller):
# Note: not dispatched when running in a debugger.
print "Disconnected"
def on_exit(self, controller):
print "Exited"
def on_frame(self, controller):
# Get the most recent frame and report some basic information
frame = controller.frame()
#print "Frame id: %d, timestamp: %d, hands: %d, fingers: %d, tools: %d, gestures: %d" % (
# frame.id, frame.timestamp, len(frame.hands), len(frame.fingers), len(frame.tools), len(frame.gestures()))
if not frame.hands.is_empty:
# Get the first hand
hand = frame.hands[0]
# Check if the hand has any fingers
fingers = hand.fingers
if not fingers.is_empty:
# Calculate the hand's average finger tip position
avg_pos = Leap.Vector()
for finger in fingers:
avg_pos += finger.tip_position
avg_pos /= len(fingers)
print "Hand has %d fingers, average finger tip position: %s" % (
len(fingers), avg_pos)
x = avg_pos[0]
x1 = abs(100-int(x))
x2 = abs(100+int(x))
self.light_0.set(0, x1)
self.light_1.set(0, x2)
self.manager.send()
time.sleep(.01)
# Get the hand's sphere radius and palm position
print "Hand sphere radius: %f mm, palm position: %s" % (
hand.sphere_radius, hand.palm_position)
# Get the hand's normal vector and direction
normal = hand.palm_normal
direction = hand.direction
# Calculate the hand's pitch, roll, and yaw angles
print "Hand pitch: %f degrees, roll: %f degrees, yaw: %f degrees" % (
direction.pitch * Leap.RAD_TO_DEG,
normal.roll * Leap.RAD_TO_DEG,
direction.yaw * Leap.RAD_TO_DEG)
# Gestures
for gesture in frame.gestures():
if gesture.type == Leap.Gesture.TYPE_CIRCLE:
circle = CircleGesture(gesture)
# Determine clock direction using the angle between the pointable and the circle normal
if circle.pointable.direction.angle_to(circle.normal) <= Leap.PI/4:
clockwiseness = "clockwise"
else:
clockwiseness = "counterclockwise"
# Calculate the angle swept since the last frame
swept_angle = 0
if circle.state != Leap.Gesture.STATE_START:
previous_update = CircleGesture(controller.frame(1).gesture(circle.id))
swept_angle = (circle.progress - previous_update.progress) * 2 * Leap.PI
print "Circle id: %d, %s, progress: %f, radius: %f, angle: %f degrees, %s" % (
gesture.id, self.state_string(gesture.state),
circle.progress, circle.radius, swept_angle * Leap.RAD_TO_DEG, clockwiseness)
if gesture.type == Leap.Gesture.TYPE_SWIPE:
swipe = SwipeGesture(gesture)
print "Swipe id: %d, state: %s, position: %s, direction: %s, speed: %f" % (
gesture.id, self.state_string(gesture.state),
swipe.position, swipe.direction, swipe.speed)
if gesture.type == Leap.Gesture.TYPE_KEY_TAP:
keytap = KeyTapGesture(gesture)
print "Key Tap id: %d, %s, position: %s, direction: %s" % (
gesture.id, self.state_string(gesture.state),
keytap.position, keytap.direction )
if gesture.type == Leap.Gesture.TYPE_SCREEN_TAP:
screentap = ScreenTapGesture(gesture)
print "Screen Tap id: %d, %s, position: %s, direction: %s" % (
gesture.id, self.state_string(gesture.state),
screentap.position, screentap.direction )
if not (frame.hands.is_empty and frame.gestures().is_empty):
print ""
def state_string(self, state):
if state == Leap.Gesture.STATE_START:
return "STATE_START"
if state == Leap.Gesture.STATE_UPDATE:
return "STATE_UPDATE"
if state == Leap.Gesture.STATE_STOP:
return "STATE_STOP"
if state == Leap.Gesture.STATE_INVALID:
return "STATE_INVALID"
def main():
# Create a sample listener and controller
listener = DMXLeapListener()
controller = Leap.Controller()
# Have the sample listener receive events from the controller
controller.add_listener(listener)
# Keep this process running until Enter is pressed
print "Press Enter to quit..."
sys.stdin.readline()
# Remove the sample listener when done
controller.remove_listener(listener)
if __name__ == "__main__":
main()