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Primitive Types.CS
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Primitive Types.CS
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//Rextester.Program.Main is the entry point for your code. Don't change it.
//Compiler version 4.0.30319.17929 for Microsoft (R) .NET Framework 4.5
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
namespace Rextester
{
public class Program
{
public static void Main(string[] args)
{
//variables are declared once and can be changed later on
//Naming of varibales or constants
//start with letter
//can be followed by number or _
int myInt = 1;
int my_Int = 2;
int myInt1 = 3;
//constants are declared once and cannot be changed later on
const int A_CONST_INT = 100;
//integer
//ints by default are 32 bits
//can hold numbers from -2,147,483,648 to 2,147,483,647
//by default signed
int anInt = 1;
const int THE_CONST_INT = 2;
//-----------------------------------------------------------
//8 bit verions of an Int
//byte
//unsigned by defualt
//range is 0 to 255;
byte myByte = 120;
const byte MY_CONST_BYTE = 255;
//16 bit version of an Int
//Short
//range is -32,768 to 32,767
//by defult signed
short myShort = 32000;
const short MY_CONST_Short = -32000;
//64 bit version of an int
//Long
//range -9.2X10^18 to 9.2X10^18
long myLong = 323424324324;
const long MY_CONST_LONG = 3241321312313;
//-----------------------------------------------------------
//unsigned version
//uint, ulong, ushort
uint myUint = 11232;
ushort myUshort = 12232;
ulong myUlong = 1232323;
//------------------------------------------------------------
//signed version of byte
//sbyte
//range -128 to 127
sbyte mySbyte = -120;
//------------------------------------------------------------
//float
//floats are by default 32 bits
//they can hold approximately -3.4X10^38 to 3.4X10^38
//ends with f otherwise it will assume its a double
//accurate to 7 decimal units
float aFloat = 2.5634523f;
const float MY_FLOAT = 2.1425f;
//double
//64 bits decimals
//accurate to 15-16 decimal units
double aDouble = 2.234234;
const double MY_DOUBLE = 12.23424;
//char
//they hold a value at a time
//letter to a symbol
char myChar = 'a';
const char MY_CONST_CHAR = '-';
//boolean
//bool holds the value of true or false
bool myBool = true;
const bool MY_CONST_BOOL = false;
//overflowing is when you try to assign a type a value too large for the container
// Example sbyte mybyte_ = 129;
//scope is where you can access values from
int testInt = 10;
if(testInt == 10) //checking if testInt is equal to 10
{
Console.WriteLine(myInt);
Console.WriteLine("Im 10");
myInt = 25;
Console.WriteLine(myInt);
int newInt = -1;
bool myNewBool = true;
if(myNewBool == true) // if(myNewBool) "for true" if(!myNewBool) "for false"
{
newInt = -10;
Console.WriteLine(newInt);
}
}
//example of bad scope
//newInt = 20;
}
}
}