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game-of-life_test.go
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game-of-life_test.go
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package main
import (
"fmt"
"testing"
)
func TestGameBoard_Neighbours(t *testing.T) {
gb0 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, false, false, false, false,
false, false, true, false, false,
false, false, false, false, false,
false, false, false, false, false,
}}
gb1 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, true, false, false, false,
false, false, true, false, false,
false, false, false, false, false,
false, false, false, false, false,
}}
gb2 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, true, true, false, false,
false, false, true, false, false,
false, false, false, false, false,
false, false, false, false, false,
}}
gb3 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, true, true, true, false,
false, false, true, false, false,
false, false, false, false, false,
false, false, false, false, false,
}}
gb4 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, true, true, true, false,
false, true, true, false, false,
false, false, false, false, false,
false, false, false, false, false,
}}
gb5 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, true, true, true, false,
false, true, true, true, false,
false, false, false, false, false,
false, false, false, false, false,
}}
gb6 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, true, true, true, false,
false, true, true, true, false,
false, true, false, false, false,
false, false, false, false, false,
}}
gb7 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, true, true, true, false,
false, true, true, true, false,
false, true, true, false, false,
false, false, false, false, false,
}}
gb8 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, true, true, true, false,
false, true, true, true, false,
false, true, true, true, false,
false, false, false, false, false,
}}
//corner top left
gb9 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
true, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
}}
gb10 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
true, true, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
}}
gb11 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
true, true, false, false, false,
true, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
}}
gb12 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
true, true, false, false, false,
true, true, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
}}
//corner bottom right
gb13 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, true,
}}
gb14 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, true, false,
false, false, false, false, true,
}}
gb15 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, true, true,
false, false, false, false, true,
}}
gb16 := &GameBoard{generation: 0, xSize: 5, ySize: 5, cells: []bool{
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, true, true,
false, false, false, true, true,
}}
tests := []struct {
name string
gb *GameBoard
x int
y int
want int
}{
{"0 Neighbours", gb0, 2, 2, 0},
{"1 Neighbours", gb1, 2, 2, 1},
{"2 Neighbours", gb2, 2, 2, 2},
{"3 Neighbours", gb3, 2, 2, 3},
{"4 Neighbours", gb4, 2, 2, 4},
{"5 Neighbours", gb5, 2, 2, 5},
{"6 Neighbours", gb6, 2, 2, 6},
{"7 Neighbours", gb7, 2, 2, 7},
{"8 Neighbours", gb8, 2, 2, 8},
{"0 Neighbours, corner top left", gb9, 0, 0, 0},
{"1 Neighbours, corner top left", gb10, 0, 0, 1},
{"2 Neighbours, corner top left", gb11, 0, 0, 2},
{"3 Neighbours, corner top left", gb12, 0, 0, 3},
{"0 Neighbours, corner bottom right", gb13, 4, 4, 0},
{"1 Neighbours, corner bottom right", gb14, 4, 4, 1},
{"2 Neighbours, corner bottom right", gb15, 4, 4, 2},
{"3 Neighbours, corner bottom right", gb16, 4, 4, 3},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if got := tt.gb.Neighbours(tt.x, tt.y); got != tt.want {
tt.gb.Print()
t.Errorf("GameBoard.Neighbours() = %v, want %v", got, tt.want)
}
})
}
}
func TestGameBoard_InBounds(t *testing.T) {
gb := NewGameBoard(5, 5)
tests := []struct {
name string
gb *GameBoard
x int
y int
want bool
}{
{"Top Left", gb, 0, 0, true},
{"Top Right", gb, 4, 0, true},
{"Bottom Left", gb, 0, 4, true},
{"Bottom Right", gb, 4, 4, true},
{"Out Left", gb, -1, 0, false},
{"Out Right", gb, 5, 0, false},
{"Out Top", gb, 0, -1, false},
{"Out Bottom", gb, 5, 0, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
gb := tt.gb
if got := gb.InBounds(tt.x, tt.y); got != tt.want {
t.Errorf("GameBoard.InBounds() = %v, want %v", got, tt.want)
}
})
}
}
func TestGameBoard_Iterate(t *testing.T) {
// Any live cell with fewer than two live neighbors dies, as if by underpopulation
gb0 := NewGameBoard(3, 3)
/*
0 0 0
0 1 0
0 0 1
*/
gb0.Set(1, 1, true)
gb0.Set(2, 2, true)
gb0want := NewGameBoard(3, 3)
/*
0 0 0
0 0 0
0 0 0
*/
// Any live cell with two or three live neighbors lives on to the next generation
gb1 := NewGameBoard(3, 3)
/*
0 0 0
1 1 0
0 1 1
*/
gb1.Set(0, 1, true)
gb1.Set(1, 1, true)
gb1.Set(1, 2, true)
gb1.Set(2, 2, true)
gb1want := NewGameBoard(3, 3)
/*
0 0 0
1 1 1
1 1 1
*/
gb1want.Set(0, 1, true)
gb1want.Set(0, 2, true)
gb1want.Set(1, 1, true)
gb1want.Set(1, 2, true)
gb1want.Set(2, 1, true)
gb1want.Set(2, 2, true)
// Any live cell with more than three live neighbors dies, as if by overpopulation
gb2 := NewGameBoard(3, 3)
/*
1 1 1
1 1 1
1 1 1
*/
gb2.Set(0, 0, true)
gb2.Set(1, 0, true)
gb2.Set(2, 0, true)
gb2.Set(0, 1, true)
gb2.Set(1, 1, true)
gb2.Set(2, 1, true)
gb2.Set(0, 2, true)
gb2.Set(1, 2, true)
gb2.Set(2, 2, true)
gb2want := NewGameBoard(3, 3)
/*
1 0 1
0 0 0
1 0 1
*/
gb2want.Set(0, 0, true)
gb2want.Set(2, 0, true)
gb2want.Set(0, 2, true)
gb2want.Set(2, 2, true)
// Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction
gb3 := NewGameBoard(3, 3)
/*
0 0 0
0 0 0
1 1 1
*/
gb3.Set(0, 2, true)
gb3.Set(1, 2, true)
gb3.Set(2, 2, true)
gb3want := NewGameBoard(3, 3)
/*
0 0 0
0 1 0
0 1 0
*/
gb3want.Set(1, 1, true)
gb3want.Set(1, 2, true)
tests := []struct {
name string
gb *GameBoard
want *GameBoard
}{
{"Any live cell with fewer than two live neighbors dies, as if by underpopulation.", gb0, gb0want},
{"Any live cell with two or three live neighbors lives on to the next generation.", gb1, gb1want},
{"Any live cell with more than three live neighbors dies, as if by overpopulation.", gb2, gb2want},
{"Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.", gb3, gb3want},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
tt.gb.Iterate()
if !tt.gb.Equal(tt.want) {
t.Errorf("GameBoard.Iterate() = %v, want %v", tt.gb, tt.want)
fmt.Println("Got:")
tt.gb.Print()
fmt.Println("Want:")
tt.want.Print()
}
})
}
}
func TestGameBoard_Equal(t *testing.T) {
// Equal, all dead
gb0a := NewGameBoard(5, 5)
gb0b := NewGameBoard(5, 5)
// Different xSize
gb1a := NewGameBoard(4, 5)
gb1b := NewGameBoard(5, 5)
// Different ySize
gb2a := NewGameBoard(5, 5)
gb2b := NewGameBoard(5, 6)
// Different xSize and ySize
gb3a := NewGameBoard(5, 3)
gb3b := NewGameBoard(3, 5)
// Different cell length
gb4a := NewGameBoard(5, 5)
gb4b := NewGameBoard(5, 5)
gb4b.cells = []bool{false, false, false}
// Different cell(s)
gb5a := NewGameBoard(5, 5)
gb5b := NewGameBoard(5, 5)
gb5b.Set(0, 0, true)
// Equal, some alive
gb6a := NewGameBoard(5, 5)
gb6a.Set(0, 0, true)
gb6a.Set(1, 0, true)
gb6a.Set(2, 4, true)
gb6a.Set(3, 2, true)
gb6b := NewGameBoard(5, 5)
gb6b.Set(0, 0, true)
gb6b.Set(1, 0, true)
gb6b.Set(2, 4, true)
gb6b.Set(3, 2, true)
tests := []struct {
name string
gba *GameBoard
gbb *GameBoard
want bool
}{
{"Equal, all dead", gb0a, gb0b, true},
{"Different xSize", gb1a, gb1b, false},
{"Different ySize", gb2a, gb2b, false},
{"Different xSize and ySize", gb3a, gb3b, false},
{"Different cell length", gb4a, gb4b, false},
{"Different cells", gb5a, gb5b, false},
{"Equal, some alive ", gb6a, gb6b, true},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if got := tt.gba.Equal(tt.gbb); got != tt.want {
t.Errorf("GameBoard.Equal() = %v, want %v", got, tt.want)
}
})
}
}
func TestGameBoard_RandInit(t *testing.T) {
tests := []struct {
name string
gb *GameBoard
percentage int
wantAlive int
}{
{"0 percent", NewGameBoard(10, 5), 0, 0},
{"30 percent", NewGameBoard(10, 5), 30, 15},
{"50 percent", NewGameBoard(10, 5), 50, 25},
{"100 percent", NewGameBoard(10, 5), 100, 50},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
tt.gb.RandInit(tt.percentage)
count := 0
for _, v := range tt.gb.cells {
if v {
count++
}
}
if count != tt.wantAlive {
t.Errorf("GameBoard.RandInit() ran, %v, cells alive, want %v", count, tt.wantAlive)
}
})
}
}
func TestGameBoard_Set(t *testing.T) {
// Set dead cell to alive
gb0 := NewGameBoard(3, 3)
gb0.cells = []bool{
false, false, false,
false, false, false,
false, false, false,
}
gb0want := NewGameBoard(3, 3)
gb0want.cells = []bool{
false, false, false,
false, true, false,
false, false, false,
}
// Set dead cell to dead
gb1 := NewGameBoard(3, 3)
gb1.cells = []bool{
false, false, false,
false, false, false,
false, false, false,
}
gb1want := NewGameBoard(3, 3)
gb1want.cells = []bool{
false, false, false,
false, false, false,
false, false, false,
}
// Set living cell to alive
gb2 := NewGameBoard(3, 3)
gb2.cells = []bool{
false, false, false,
false, true, false,
false, false, false,
}
gb2want := NewGameBoard(3, 3)
gb2want.cells = []bool{
false, false, false,
false, true, false,
false, false, false,
}
// Set living cell to dead
gb3 := NewGameBoard(3, 3)
gb3.cells = []bool{
false, false, false,
false, true, false,
false, false, false,
}
gb3want := NewGameBoard(3, 3)
gb3want.cells = []bool{
false, false, false,
false, false, false,
false, false, false,
}
tests := []struct {
name string
gb *GameBoard
want *GameBoard
x int
y int
val bool
}{
{"Set dead cell to alive", gb0, gb0want, 1, 1, true},
{"Set dead cell to dead", gb1, gb1want, 1, 1, false},
{"Set living cell to alive", gb2, gb2want, 1, 1, true},
{"Set living cell to dead", gb3, gb3want, 1, 1, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
gb := tt.gb
gb.Set(tt.x, tt.y, tt.val)
if !gb.Equal(tt.want) {
t.Errorf("GameBoard.Set() = %v, want %v", gb, tt.want)
}
})
}
}
func TestGameBoard_Get(t *testing.T) {
gb0 := NewGameBoard(5, 3)
gb0.cells = []bool{
false, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
}
gb1 := NewGameBoard(5, 3)
gb1.cells = []bool{
true, true, true, true, false,
true, true, true, true, true,
true, true, true, true, true,
}
gb2 := NewGameBoard(5, 3)
gb2.cells = []bool{
true, true, true, true, true,
true, true, true, true, true,
false, true, true, true, true,
}
gb3 := NewGameBoard(5, 3)
gb3.cells = []bool{
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, false,
}
gb4 := NewGameBoard(5, 3)
gb4.cells = []bool{
true, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
}
gb5 := NewGameBoard(5, 3)
gb5.cells = []bool{
false, false, false, false, true,
false, false, false, false, false,
false, false, false, false, false,
}
gb6 := NewGameBoard(5, 3)
gb6.cells = []bool{
false, false, false, false, false,
false, false, false, false, false,
true, false, false, false, false,
}
gb7 := NewGameBoard(5, 3)
gb7.cells = []bool{
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, true,
}
tests := []struct {
name string
gb *GameBoard
x int
y int
want bool
}{
{"Top left, dead", gb0, 0, 0, false},
{"Top right, dead", gb1, 4, 0, false},
{"Bottom left, dead", gb2, 0, 2, false},
{"Bottom right, dead", gb3, 4, 2, false},
{"Top left, alive", gb4, 0, 0, true},
{"Top right, alive", gb5, 4, 0, true},
{"Bottom left, alive", gb6, 0, 2, true},
{"Bottom right, alive", gb7, 4, 2, true},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
gb := tt.gb
if got := gb.Get(tt.x, tt.y); got != tt.want {
t.Errorf("GameBoard.Get() = %v, want %v", got, tt.want)
}
})
}
}
func TestGameBoard_Print(t *testing.T) {
gb0 := NewGameBoard(5, 5)
gb0.RandInit(30)
tests := []struct {
name string
gb *GameBoard
}{
{"Print randomly initialized board", gb0},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
tt.gb.Print()
})
}
}