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Finally decoded CLASS.PRM ! #25
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Okay I think we've solved the CLASS.PRM case !
Basically the PSX SDK is of great help, main difference lies in how things are laid out. Would have loved to implement correct coloring but looking at current code base I don't have much clue without breaking current logic ... would be great if you had some idea about it. By the way, I have a question for you ! On PRM files there are many objects and some depends on others, some are totally independent. Do you have any suggestion/idea on what system/pattern I could sketch in order to be able to have separate objects, knowing the structure of PRMs ? In short I'm asking you what approach you'd use to be able to use these objects separately, knowing the possible dependencies between them ? Thank you, and have a good night !! |
It's been a while I was looking for it 💃 !!!
Will post details once it's a bit more refined but basically I found that there are command lists that should be ignored and that there are new Gouraud-shaded polygons (tri/quad).
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