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PhanxConfig-Dropdown.lua
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PhanxConfig-Dropdown.lua
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--[[--------------------------------------------------------------------
PhanxConfig-Dropdown
Simple scrolling dropdown widget generator. Requires LibStub.
https://github.com/Phanx/PhanxConfig-Dropdown
Copyright (c) 2009-2016 Phanx <[email protected]>. All rights reserved.
Feel free to include copies of this file WITHOUT CHANGES inside World of
Warcraft addons that make use of it as a library, and feel free to use code
from this file in other projects as long as you DO NOT use my name or the
original name of this file anywhere in your project outside of an optional
credits line -- any modified versions must be renamed to avoid conflicts.
----------------------------------------------------------------------]]
local MINOR_VERSION = 20170904
local lib, oldminor = LibStub:NewLibrary("PhanxConfig-Dropdown", MINOR_VERSION)
if not lib then return end
lib.listFrames = lib.listFrames or {}
local MAX_LIST_SIZE = 15
------------------------------------------------------------------------
local CreateList
local function OpenDropdown(dropdown)
local list = dropdown.list
if not list then
list = CreateList(dropdown)
dropdown.list = list
end
local show = not list:IsShown()
CloseDropDownMenus()
if show then
list:Show()
list:Raise()
local selectedIndex
local items, selected = dropdown.items, dropdown.selected
for i = 1, #items do
if items[i] == selected then
selectedIndex = i
break
end
end
if selectedIndex then
local _, maxScroll = list.scrollFrame.ScrollBar:GetMinMaxValues()
list.scrollFrame.ScrollBar:SetValue((maxScroll / (#items - 15)) * (selectedIndex - 5))
-- #TODO: where does this 15 come from in BlizzBugsSuck ???
end
end
end
local function CloseDropdowns(_, _, dropDownFrame, _, _, _, _, clickedButton)
for i = 1, #lib.listFrames do
lib.listFrames[i]:Hide()
end
end
hooksecurefunc("CloseDropDownMenus", CloseDropdowns)
hooksecurefunc("ToggleDropDownMenu", CloseDropdowns)
------------------------------------------------------------------------
local function Frame_OnEnter(self)
if self.OnEnter then
self:OnEnter()
elseif self.tooltipText then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, true)
GameTooltip:Show()
end
end
local function Frame_OnLeave(self)
if self.OnLeave then
self:OnLeave()
else
GameTooltip:Hide()
end
end
local function Frame_OnHide(self)
if self.list then
self.list:Hide()
end
end
------------------------------------------------------------------------
local function ListButton_OnClick(self)
local dropdown = self:GetParent():GetParent()
dropdown.selected = self.value
dropdown.list:Hide()
dropdown.valueText:SetText(self:GetText() or self.value)
local callback = dropdown.OnValueChanged or dropdown.callback
if callback then
callback(dropdown, self.value, self:GetText())
end
PlaySound(SOUNDKIT.U_CHAT_SCROLL_BUTTON)
if dropdown.keepShownOnClick then
OpenDropdown(dropdown)
end
end
local function CreateListButton(parent)
local button = CreateFrame("Button", nil, parent)
button:SetHeight(UIDROPDOWNMENU_BUTTON_HEIGHT)
--[[
local bg = button:CreateTexture(nil, "BACKGROUND")
bg:SetPoint("BOTTOMLEFT", 1, 1)
bg:SetPoint("TOPRIGHT", -1, -1)
bg:SetTexture(0, 128, 255, 0.25)
]]
local label = button:CreateFontString(nil, "OVERLAY")
label:SetPoint("LEFT", 27, 0)
label:SetFont((GameFontHighlightSmallLeft:GetFont()), UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT)
label:SetJustifyH("LEFT")
button:SetFontString(label)
button.label = label -- DEPRECATED
local check = button:CreateTexture(nil, "ARTWORK")
check:SetPoint("LEFT")
check:SetSize(24, 24)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
button.check = check
local highlight = button:CreateTexture(nil, "BACKGROUND")
highlight:SetAllPoints(button)
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetAlpha(0.4)
highlight:SetBlendMode("ADD")
highlight:Hide()
button:SetHighlightTexture(highlight)
button:SetScript("OnClick", ListButton_OnClick)
return button
end
local emptyList = {
{
text = GRAY_FONT_COLOR_CODE .. EMPTY,
value = EMPTY,
disabled = true,
empty = true,
}
}
local function UpdateList(self)
local buttons = self.buttons
local dropdown = self:GetParent()
if dropdown.PreUpdate then
dropdown:PreUpdate()
end
local items = dropdown.items
if #items == 0 then
--print("List is empty!")
items = emptyList
end
local listSize = min(#items, MAX_LIST_SIZE)
local scrollFrame = self.scrollFrame
local offset = scrollFrame.offset
FauxScrollFrame_Update(scrollFrame, #items, listSize, UIDROPDOWNMENU_BUTTON_HEIGHT)
local selected = dropdown.selected
local width = 0
for i = 1, #items do
local item = items[i]
if type(item) == "table" then
--print(i, "table", item.text or item.value)
self.text:SetText(item.text or item.value)
else
--print(i, "string", item)
self.text:SetText(item)
end
width = max(width, self.text:GetStringWidth())
end
local EXTRA_WIDTH = scrollFrame:IsShown() and 50 or 30
width = max(width + 27 + EXTRA_WIDTH, dropdown:GetWidth() + 10)
self:SetWidth(width)
width = width - EXTRA_WIDTH
self:SetHeight((listSize * UIDROPDOWNMENU_BUTTON_HEIGHT) + (UIDROPDOWNMENU_BORDER_HEIGHT * 2))
for i = 1, listSize do
local index = i + offset
local button = buttons[i]
local item = items[index]
if item then
if type(item) == "table" then
--print(i, "table", item.value, "|", item.text or item.value, "|", item.selected or item.value == selected)
button.value = item.value
button:SetText(item.text or item.value)
button.check:SetShown(item.selected or item.value == selected)
if item.disabled then
button.label:SetTextColor(GameFontDisable:GetTextColor())
else
button.label:SetTextColor(GameFontHighlight:GetTextColor())
end
--button:SetEnabled(not item.disabled)
else
--print(i, "string", item, "|", item == selected)
button.value = item
button:SetText(item)
button.check:SetShown(item == selected)
button.label:SetTextColor(GameFontHighlight:GetTextColor())
--button:SetEnabled(true)
end
button:SetWidth(width)
button:Show()
else
button.value = nil
button:SetText()
button.check:Hide()
button:Hide()
end
local callback = dropdown.OnListButtonChanged
if callback then
callback(dropdown, button, item, selected)
end
end
for i = listSize + 1, #buttons do
--print(i, "Hide")
buttons[i]:Hide()
end
end
local id = 0
function CreateList(dropdown) -- local
if dropdown.list then
return dropdown.list
end
id = id + 1
local list = CreateFrame("Button", "PhanxConfigDropdown" .. id, dropdown)
list:SetFrameStrata("DIALOG")
list:SetToplevel(true)
list:Hide()
list:SetPoint("TOPLEFT", dropdown, "BOTTOMLEFT", -4, 3)
list:SetScript("OnShow", UpdateList)
list.text = list:CreateFontString()
list.text:SetFont((GameFontNormal:GetFont()), UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT + 2)
list.buttons = setmetatable({}, { __index = function(t, i)
local button = CreateListButton(list)
if i > 1 then
button:SetPoint("TOPLEFT", t[i-1], "BOTTOMLEFT")
else
button:SetPoint("TOPLEFT", 15, -15)
end
t[i] = button
return button
end })
list.scrollFrame = CreateFrame("ScrollFrame", list:GetName() .. "ScrollFrame", list, "FauxScrollFrameTemplate")
list.scrollFrame:SetPoint("TOPLEFT", 12, -14)
list.scrollFrame:SetPoint("BOTTOMRIGHT", -36, 13)
list.scrollFrame:SetScript("OnVerticalScroll", function(self, delta)
FauxScrollFrame_OnVerticalScroll(self, delta, UIDROPDOWNMENU_BUTTON_HEIGHT, function() UpdateList(list) end)
end)
list:SetBackdrop({
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
insets = { left = 11, right = 12, top = 12, bottom = 11 },
tile = true, tileSize = 32, edgeSize = 32,
})
--list:SetScript("OnHide", list.Hide) -- wat
--list:SetScript("OnClick", list.Hide) -- wat
tinsert(lib.listFrames, list)
dropdown.list = list
return list
end
------------------------------------------------------------------------
local function Button_OnClick(self)
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
local dropdown = self:GetParent()
OpenDropdown(dropdown)
end
local function Button_OnEnter(self)
return Frame_OnEnter(self:GetParent())
end
local function Button_OnLeave(self)
return Frame_OnLeave(self:GetParent())
end
------------------------------------------------------------------------
local methods = {}
function methods:GetValue()
return self.selected or self.valueText:GetText()
end
function methods:SetValue(value, text)
self.selected = value
if not text and self.items and type(self.items[1]) == "table" then
for i = 1, #self.items do
if self.items[i].value == value then
text = self.items[i].text
break
end
end
end
self.valueText:SetText(text or value)
end
function methods:GetList()
return self.items
end
function methods:SetList(list)
if type(list) ~= "table" then list = nil end
self.items = list
end
function methods:Enable()
self.labelText:SetFontObject(GameFontNormal)
self.valueText:SetFontObject(GameFontHighlightSmall)
self.button:Enable()
end
function methods:Disable()
self.labelText:SetFontObject(GameFontDisable)
self.valueText:SetFontObject(GameFontDisableSmall)
self.button:Disable()
end
------------------------------------------------------------------------
function lib:New(parent, name, tooltipText, items, keepShownOnClick)
assert(type(parent) == "table" and type(rawget(parent, 0)) == "userdata", "PhanxConfig-Dropdown: parent must be a frame")
local dropdown = CreateFrame("Frame", nil, parent)
dropdown:SetSize(200, 48)
dropdown:EnableMouse(true)
dropdown:SetScript("OnEnter", Frame_OnEnter)
dropdown:SetScript("OnLeave", Frame_OnLeave)
dropdown:SetScript("OnHide", Frame_OnHide)
--[[
dropdown.bg = dropdown:CreateTexture(nil, "BACKGROUND")
dropdown.bg:SetAllPoints(true)
dropdown.bg:SetTexture(0, 0.5, 0, 0.5)
]]
local left = dropdown:CreateTexture(nil, "BORDER")
left:SetPoint("TOPLEFT", dropdown, "BOTTOMLEFT", -16, 47)
left:SetSize(25, 64)
left:SetTexture("Interface\\Glues\\CharacterCreate\\CharacterCreate-LabelFrame")
left:SetTexCoord(0, 0.1953125, 0, 1)
dropdown.bgLeft = left
local right = dropdown:CreateTexture(nil, "BORDER")
right:SetPoint("TOPRIGHT", dropdown, "BOTTOMRIGHT", 15, 47)
right:SetSize(25, 64)
right:SetTexture("Interface\\Glues\\CharacterCreate\\CharacterCreate-LabelFrame")
right:SetTexCoord(0.8046875, 1, 0, 1)
dropdown.bgRight = right
local middle = dropdown:CreateTexture(nil, "BORDER")
middle:SetPoint("BOTTOMLEFT", left, "BOTTOMRIGHT")
middle:SetPoint("TOPRIGHT", right, "TOPLEFT")
middle:SetTexture("Interface\\Glues\\CharacterCreate\\CharacterCreate-LabelFrame")
middle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
dropdown.bgMiddle = middle
local label = dropdown:CreateFontString(nil, "OVERLAY", "GameFontNormal")
label:SetPoint("TOPLEFT", 5, 0)
label:SetPoint("TOPRIGHT", -5, 0)
label:SetJustifyH("LEFT")
dropdown.labelText = label
local value = dropdown:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
value:SetPoint("LEFT", left, 26, 0)
value:SetPoint("RIGHT", right, -43, 0)
value:SetJustifyH("LEFT")
value:SetHeight(10)
dropdown.valueText = value
local BUTTONSIZE = 25
local button = CreateFrame("Button", nil, dropdown)
button:SetSize(BUTTONSIZE, BUTTONSIZE)
button:SetPoint("TOPLEFT", left, 16, -18)
button:SetPoint("TOPRIGHT", right, -16, -18)
local normal = button:CreateTexture(nil, "ARTWORK")
normal:SetPoint("RIGHT")
normal:SetSize(BUTTONSIZE, BUTTONSIZE)
normal:SetTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Up")
button:SetNormalTexture(normal)
local pushed = button:CreateTexture(nil, "ARTWORK")
pushed:SetPoint("RIGHT")
pushed:SetSize(BUTTONSIZE, BUTTONSIZE)
pushed:SetTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Down")
button:SetPushedTexture(pushed)
local disabled = button:CreateTexture(nil, "ARTWORK")
disabled:SetPoint("RIGHT")
disabled:SetSize(BUTTONSIZE, BUTTONSIZE)
disabled:SetTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Disabled")
button:SetDisabledTexture(disabled)
local highlight = button:CreateTexture(nil, "HIGHLIGHT")
highlight:SetPoint("RIGHT")
highlight:SetSize(BUTTONSIZE - 2, BUTTONSIZE - 2)
highlight:SetTexture("Interface\\Buttons\\UI-Common-MouseHilight")
highlight:SetBlendMode("ADD")
button:SetHighlightTexture(highlight)
button:SetScript("OnEnter", Button_OnEnter)
button:SetScript("OnLeave", Button_OnLeave)
button:SetScript("OnClick", Button_OnClick)
dropdown.button = button
for name, func in pairs(methods) do
dropdown[name] = func
end
dropdown.labelText:SetText(name)
dropdown.tooltipText = tooltipText
dropdown.items = items
dropdown.keepShownOnClick = keepShownOnClick
return dropdown
end
function lib.CreateDropdown(...) return lib:New(...) end