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Now how do I reference this library inside the scope of my project? What I mean is, do I refer to the angular sound manager object as "angularSoundManager", "soundManager", "ngSoundManager", or "angularPlayer"? I see all of these used in different contexts in the code.
Just trying to wrap my head around angularJS. thanks.
The text was updated successfully, but these errors were encountered:
Using this stackoverflow post, you can basically hack Angular JS to click buttons that are already in the HTML. Then add the property hidden="true" to your button if you don't want it to be seen
I understand how to add track, etc using the buttons provided.
For my use case I need to remove these buttons and instead do everything programatically (i.e. without user input).
I'm new to Angular JS. Basically I just want to use this library to do simple things like add a specific track and play it. That's really it.
I have this part:
angular.module('memoryGameApp', ['angularSoundManager']);
Now how do I reference this library inside the scope of my project? What I mean is, do I refer to the angular sound manager object as "angularSoundManager", "soundManager", "ngSoundManager", or "angularPlayer"? I see all of these used in different contexts in the code.
Just trying to wrap my head around angularJS. thanks.
The text was updated successfully, but these errors were encountered: