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Copy pathGameOfLife.csproj
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GameOfLife.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<BaseOutputPath>bin\</BaseOutputPath>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Unity\**" />
<EmbeddedResource Remove="Unity\**" />
<None Remove="Unity\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="FluentAssertions" Version="6.8.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy "bin\Debug\net6.0\GameOfLife.dll" "Unity\Build\GameOfLife_Data\Managed"
copy "bin\Debug\net6.0\GameOfLife.dll" "Unity\Assets"" />
</Target>
</Project>