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mainwindow.cpp
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mainwindow.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow),
puzzle(NULL), pSolver(NULL), progress(NULL), watcher(NULL), signalMapper(NULL),
size(0)
{
ui->setupUi(this);
this->setWindowTitle("Skyscraper-ps");
QGridLayout *layout = ui->puzzle;
QLCDNumber *entry = new QLCDNumber;
entry->setDigitCount(3);
entry->display(".o0");
entry->setSegmentStyle(QLCDNumber::Flat);
layout->addWidget(entry,0,0);
}
MainWindow::~MainWindow()
{
delete ui;
if(puzzle)
delete puzzle;
if(pSolver)
delete pSolver;
if(progress)
delete progress;
if(watcher)
delete watcher;
if(signalMapper)
delete signalMapper;
}
bool MainWindow::createPuzzle()
{
QGridLayout *layout = ui->puzzle;
Puzzle::Group_pairs col;
Puzzle::Group_pairs row;
for(int i=0; i<size; i++)
{
int top, bottom, right, left;
top = ((LCDEntry*)layout->itemAtPosition(0,i+1)->widget())->intValue();
bottom = ((LCDEntry*)layout->itemAtPosition(size+1,i+1)->widget())->intValue();
right = ((LCDEntry*)layout->itemAtPosition(i+1,0)->widget())->intValue();
left = ((LCDEntry*)layout->itemAtPosition(i+1,size+1)->widget())->intValue();
col.push_back(std::make_pair(top,bottom));
row.push_back(std::make_pair(right,left));
}
setPuzzle(new Puzzle(col,row));
for(int row=0; row<size; ++row)
{
for(int col=0; col<size; ++col)
{
int value = ((LCDEntry*)layout->itemAtPosition(row+1,col+1)->widget())->intValue();
if(value!=0)
{
try
{
puzzle->set(row,col,value);
} catch(bool& err) {
warning("Failed","Puzzle is incorrect");
return false;
}
}
}
}
return true;
}
void MainWindow::setPuzzle(Puzzle* puzzle)
{
deletePuzzle();
this->puzzle = puzzle;
}
void MainWindow::solve()
{
if(puzzle!=NULL)
{
if(createPuzzle())
{
try
{
puzzle->solve();
printPuzzle();
if(puzzle->complete() && puzzle->correct())
{
if(puzzle->correct())
{
information("Solved","Completely Solved!");
} else {
warning("Error","Puzzle not solved correctly");
}
} else {
information("Partially Solved","Try the partial solver to complete the puzzle");
ui->partialSolver->setEnabled(true);
ui->actionPartial_Solver->setEnabled(true);
}
} catch (bool &err) {
warning("Error","Puzzle cannot be solved!");
}
}
}
else {
warning("Warning","No puzzle loaded!");
}
}
void MainWindow::partialSolver()
{
if(puzzle!=NULL)
{
if(pSolver!=NULL)
delete pSolver;
pSolver = new PartialSolver(*puzzle);
if(watcher==NULL)
{
watcher = new QFutureWatcher<void>();
connect(watcher, SIGNAL(finished()), this, SLOT(finishedPartialSolver()));
}
QFuture<void> future = QtConcurrent::run(pSolver, &PartialSolver::solve);
watcher->setFuture(future);
if(progress==NULL)
{
progress = new QProgressDialog("Solving puzzle...", "Cancel", 0, 0, this);
progress->setWindowModality(Qt::WindowModal);
progress->setCancelButton(0);
}
progress->show();
}
}
void MainWindow::finishedPartialSolver()
{
progress->cancel();
const list<Puzzle>& solved = pSolver->solvedPuzzles();
if(solved.size()==1)
{
setPuzzle(new Puzzle(solved.front()));
printPuzzle();
information("Completed","Finished solving the puzzle!");
}
else {
information("Completed", QString("Finished with multiple solutions! (%1)").arg(solved.size()));
pSolver->boundaryFinder();
}
}
void MainWindow::printPuzzle()
{
checkForDeletion();
displayConstraints();
displayEntries();
displayNewConstraints();
}
void MainWindow::checkForDeletion()
{
if(size != puzzle->size())
{
QLayout *layout = ui->puzzle;
QLayoutItem *child;
while ( (child = layout->takeAt(0)) != 0) {
delete child->widget();
delete child;
}
}
size = puzzle->size();
}
void MainWindow::displayConstraints()
{
Puzzle::Group_pairs col = puzzle->columnPairs();
Puzzle::Group_pairs row = puzzle->rowPairs();
signalMapper = new QSignalMapper(this);
for(int i=0; i<size; i++)
{
LCDEntry* num;
QPalette *lcdpalette = new QPalette;
lcdpalette->setColor(QPalette::Background, QColor(211, 211, 211));
num = addLCD(col.front().first,0,i+1);
num->setPalette(*lcdpalette);
num->setAutoFillBackground(true);
//Adds signal
signalMapper->disconnect(num, 0, 0, 0);
connect(num, SIGNAL(doubleclickedevent()), signalMapper, SLOT(map()));
signalMapper->setMapping(num, i+1);
num = addLCD(col.front().second,size+1,i+1);
num->setPalette(*lcdpalette);
num->setAutoFillBackground(true);
//Adds signal
signalMapper->disconnect(num, 0, 0, 0);
connect(num, SIGNAL(doubleclickedevent()), signalMapper, SLOT(map()));
signalMapper->setMapping(num, i+1);
num = addLCD(row.front().first,i+1,0);
num->setPalette(*lcdpalette);
num->setAutoFillBackground(true);
//Adds signal
signalMapper->disconnect(num, 0, 0, 0);
connect(num, SIGNAL(doubleclickedevent()), signalMapper, SLOT(map()));
signalMapper->setMapping(num, -(i+1));
num = addLCD(row.front().second,i+1,size+1);
num->setPalette(*lcdpalette);
num->setAutoFillBackground(true);
//Adds signal
signalMapper->disconnect(num, 0, 0, 0);
connect(num, SIGNAL(doubleclickedevent()), signalMapper, SLOT(map()));
signalMapper->setMapping(num, -(i+1));
col.erase(col.begin());
row.erase(row.begin());
}
connect(signalMapper, SIGNAL(mapped(int)),
this, SLOT(generateRows(int)));
}
void MainWindow::displayEntries()
{
for(int row=0; row<size; ++row)
{
for(int col=0; col<size; ++col)
{
addLCD(puzzle->entry(row,col),row+1,col+1);
}
}
}
void MainWindow::displayNewConstraints()
{
list<int> numbers;
for(int x=0; x<size; x++)
{
for(int y=0; y<size; y++)
{
numbers.push_back(puzzle->entry(y,x));
}
int colUp = visableScore(numbers);
changeLCD(colUp,0,x+1);
numbers.reverse();
int colDown = visableScore(numbers);
changeLCD(colDown,size+1,x+1);
numbers.clear();
for(int y=0; y<size; y++)
{
numbers.push_back(puzzle->entry(x,y));
}
int rowLeft = visableScore(numbers);
changeLCD(rowLeft,x+1,0);
numbers.reverse();
int rowRight = visableScore(numbers);
changeLCD(rowRight,x+1,size+1);
numbers.clear();
}
}
LCDEntry* MainWindow::addLCD(int num, int row, int col)
{
QGridLayout *layout = ui->puzzle;
if(layout->itemAtPosition(row,col))
{
LCDEntry *item = (LCDEntry*)layout->itemAtPosition(row,col)->widget();
item->display(num);
QPalette p = item->palette();
p.setColor(QPalette::WindowText, QColor(0,0,0));
item->setPalette(p);
return item;
}
LCDEntry *entry = new LCDEntry(size, num);
layout->addWidget(entry,row,col);
return entry;
}
LCDEntry* MainWindow::changeLCD(int num, int row, int col)
{
QGridLayout *layout = ui->puzzle;
LCDEntry *item = (LCDEntry*)layout->itemAtPosition(row,col)->widget();
if(num!=0 && item->intValue()==0)
{
item->display(num);
QPalette p = item->palette();
p.setColor(QPalette::WindowText, QColor(255,0,0));
item->setPalette(p);
}
return item;
}
void MainWindow::deletePuzzle()
{
if(puzzle!=NULL)
{
delete puzzle;
ui->partialSolver->setEnabled(false);
ui->actionPartial_Solver->setEnabled(false);
}
}
int MainWindow::visableScore(list<int>& objects)
{
list<int>::iterator start = objects.begin(),
end = objects.end();
int value(0), score(0);
for(; start!=end; start++)
{
if((*start)==0)
return 0;
else if((*start)>value)
{
value = (*start);
score++;
}
if(value==size)
{
return score;
}
}
/// Should reach here only if not complete vector
return 0;
}
void MainWindow::warning(QString title, QString message)
{
QMessageBox messageBox;
messageBox.warning(0,title,message);
messageBox.setFixedSize(500,200);
}
void MainWindow::information(QString title, QString message)
{
QMessageBox messageBox;
messageBox.information(0,title,message);
messageBox.setFixedSize(500,200);
}
void MainWindow::on_actionOpen_File_triggered()
{
OpenFile getFile(this);
getFile.setModal(true);
getFile.exec();
QString path = getFile.getPath();
if(path!="")
{
/** create puzzle with the file name here */
setPuzzle(new Puzzle());
puzzle->loadFile(path.toStdString());
printPuzzle();
}
}
void MainWindow::on_actionSolve_triggered()
{
solve();
}
void MainWindow::on_solve_clicked()
{
solve();
}
void MainWindow::on_partialSolver_clicked()
{
partialSolver();
}
void MainWindow::on_actionPartial_Solver_triggered()
{
partialSolver();
}
void MainWindow::on_actionCreate_Puzzle_triggered()
{
bool ok;
int num = QInputDialog::getInt(this, "Puzzle Size",
tr("Number:"), 4, 2, 100, 1, &ok);
if (ok)
{
deletePuzzle();
puzzle = new Puzzle(num);
printPuzzle();
}
}
void MainWindow::on_actionRow_Genetor_triggered()
{
bool ok;
if(puzzle!=NULL)
{
int num = QInputDialog::getInt(this, "Pick a number",
tr("Column positive(1) | Row Negative(-1):"), 1, -size, size, 1, &ok);
if(ok && num!=0)
{
bool column = true;
if(num<0)
{
column = false;
num = -num;
}
list<vector<SkyScraper> > possible = puzzle->generatorRows(num-1, column);
RowGenerator window(possible,this);
window.setModal(true);
window.exec();
}
}
else {
warning("Warning","No puzzle loaded!");
}
}
void MainWindow::generateRows(int num)
{
if(num!=0)
{
bool column = true;
if(num<0)
{
column = false;
num = -num;
}
list<vector<SkyScraper> > possible = puzzle->generatorRows(num-1, column);
RowGenerator window(possible,this);
window.setModal(true);
window.exec();
}
}