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Moving at zero velocity via EPICS fails silently
We should be able to notice that bExecute went high but fVelocity is zero and generate a reasonable error message for it.
The default velocity for moves is 0 to prevent us from accidentally moving too fast for any setup.
The text was updated successfully, but these errors were encountered:
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Current Behavior
Moving at zero velocity via EPICS fails silently
Expected Behavior
We should be able to notice that bExecute went high but fVelocity is zero and generate a reasonable error message for it.
Context / environment
The default velocity for moves is 0 to prevent us from accidentally moving too fast for any setup.
The text was updated successfully, but these errors were encountered: