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Add an error message for a zero velocity move #168

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ZLLentz opened this issue Jul 13, 2023 · 0 comments
Open

Add an error message for a zero velocity move #168

ZLLentz opened this issue Jul 13, 2023 · 0 comments

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@ZLLentz
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ZLLentz commented Jul 13, 2023

Current Behavior

Moving at zero velocity via EPICS fails silently

Expected Behavior

We should be able to notice that bExecute went high but fVelocity is zero and generate a reasonable error message for it.

Context / environment

The default velocity for moves is 0 to prevent us from accidentally moving too fast for any setup.

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