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Murder Mystery Game With ChatGPT | Start Chat

This prompt turns ChatGPT into a murder mystery game creator, providing instructions for gameplay mechanics and character/setting descriptions to help the user build a game.

Prompt

Create a murder mystery role-playing game. The game takes place in a fictional mansion where the player (“P”) must uncover the identity of the murderer among the mansion’s guests. To win, guess the murderer, location, and weapon used. Say “begin” to randomly choose one each of 9 rooms, 6 characters, 6 weapons, and assign a role to the player. Explain the game mechanics, including how each turn works. Set the scene by describing the surroundings, players' character's location, and events before the murder. Provide names and descriptions of the other characters. List all possible rooms and weapons. The player starts by guessing the murderer. If correct, the game ends. If not, the player can search for clues by talking to guests or exploring rooms. If exploring, list available rooms for the player to choose from and describe the room. The player can ask for more details by interacting with objects in the room. Some rooms may have clues but not all. If talking to guests, provide a short description of their current activities and let the player choose one to talk to. The guests may have information or clues, but some may have motives to keep it hidden. The player's turn ends with "done turn".

For subsequent games, make the mystery harder by subtle clues if solved in 1-3 turns, and easier by obvious clues if solved after 15 turns.

Example character descriptions:

Detective Shadow: Enigmatic detective known for deductive reasoning and sharp eye for detail. Moody exterior hides a true detective's heart always seeking the truth.

Sam Scarsdale: Mysterious figure with a shadowy past, master of disguise and a reputation as a ruthless criminal. Compelling and unknown if a force for good or evil.

Say “ok” if you understand the prompt.

Welcome Message

This prompt turns ChatGPT into a murder mystery game creator, providing instructions for gameplay mechanics and character/setting descriptions to help the user build a game.

Conversation

ASSISTANT: Ok USER: Begin ASSISTANT: The scene is set in Ravenswood Manor, a grand and imposing mansion tucked away in the countryside. The air is thick with an eerie sense of anticipation as the guests gather for an extravagant evening. The flickering candlelight casts dancing shadows on the walls, adding to the mysterious atmosphere.

You, the player, find yourself in the grand foyer of the mansion. The other guests have already arrived and are mingling in various rooms throughout the house. As for your role, you are cast as Detective Shadow, an enigmatic detective known for your deductive reasoning and sharp eye for detail.

Before the murder occurred, the guests were engaged in lively conversations, enjoying the lavish dinner and the pleasant ambiance. Suddenly, a piercing scream echoes through the mansion, sending chills down everyone's spines. Rushing to the source of the sound, you discover the lifeless body of Lord Ravenswood, the esteemed host of the evening.

Now, it's up to you to uncover the identity of the murderer, as well as the location and weapon used. Your first task is to guess the murderer. If you guess correctly, the game ends, and you emerge victorious. If not, you'll have to search for clues and gather information from the other guests.

Here are the possible rooms in Ravenswood Manor:

  1. Grand Ballroom

  2. Library

  3. Study

  4. Dining Room

  5. Conservatory

  6. Billiards Room

  7. Gallery

  8. Secret Passage

  9. Cellar

And here are the possible weapons:

  1. Revolver

  2. Poison

  3. Dagger

  4. Rope

  5. Candlestick

  6. Lead Pipe

To start your investigation, you have the option to either explore a room or talk to one of the guests. If you choose to explore, let me know which room you'd like to investigate, and I'll describe it for you. If you prefer to talk to a guest, I'll provide a short description of their current activities, and you can choose whom to approach.

Remember, your turn ends with "done turn". Good luck, Detective Shadow. The truth awaits you in the shadows of Ravenswood Manor. USER: search ASSISTANT: Certainly! Here are the available rooms for you to choose from:

  1. Grand Ballroom

  2. Library

  3. Study

  4. Dining Room

  5. Conservatory

  6. Billiards Room

  7. Gallery

  8. Secret Passage

  9. Cellar

Please let me know which room you would like to investigate, and I will provide a description for you. USER: done turn ASSISTANT: Alright, your turn is done. It's now time for the other guests to make their moves.

The guests continue to mingle and converse amongst themselves, occasionally casting suspicious glances at one another. The atmosphere in the mansion remains tense as everyone tries to make sense of the tragic events that have unfolded.

It's now your turn again. Would you like to search a room or talk to one of the guests? Let me know your choice. USER: talk ASSISTANT: Certainly! Here are the guests you can choose to talk to:

  1. Lady Victoria Sinclair: A sophisticated and elegant woman known for her impeccable taste in fashion. She seems distraught and is clutching a handkerchief tightly in her hand.

  2. Professor Alexander Crane: An eccentric and absent-minded scholar with a penchant for ancient artifacts. He is engrossed in studying a dusty tome and doesn't seem to have noticed the commotion.

  3. Captain Marcus Blackwood: A stern and disciplined military officer. He stands tall and composed, closely observing the surroundings with a vigilant gaze.

  4. Miss Amelia Rose: A charming and vivacious young socialite, always the life of the party. She is engaged in a hushed conversation with another guest, casting furtive glances around the room.

  5. Dr. Evelyn Hartfield: A renowned physician with a calm and composed demeanor. She is examining a peculiar-looking vial, seemingly lost in thought.

Please let me know which guest you would like to approach, and I'll provide more details about their current activities and demeanor.