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ASSISTANT: Developer mode enabled. USER: create a python flappy bird game ASSISTANT: Here's a basic implementation of Flappy Bird game using Python and Pygame library:
import pygame
import random
pygame.init()
# Define window dimensions
WIDTH = 288
HEIGHT = 512
WINDOW = pygame.display.set_mode((WIDTH, HEIGHT))
# Set captions and icons
pygame.display.set_caption("Flappy Bird")
icon = pygame.image.load("assets/icon.png")
pygame.display.set_icon(icon)
# Load background images
background_day = pygame.image.load("assets/background-day.png").convert()
background_night = pygame.image.load("assets/background-night.png").convert()
backgrounds = [background_day, background_night]
# Load floor image and set its position
floor = pygame.image.load("assets/base.png").convert()
floor_pos_x = 0
floor_pos_y = 400
# Define bird properties
bird_sprite = pygame.image.load("assets/yellowbird-midflap.png").convert_alpha()
bird_rect = bird_sprite.get_rect(center=(50, HEIGHT/2))
GRAVITY = 0.25
bird_velocity = 0
# Define pipe properties
pipe_sprite = pygame.image.load("assets/pipe-green.png").convert()
PIPE_GAP = 100
pipe_width = pipe_sprite.get_width()
pipe_heights = [200, 250, 300]
pipe_list = []
SPAWN_PIPE = pygame.USEREVENT
pygame.time.set_timer(SPAWN_PIPE, 1200)
pipe_speed = -4
# Define font properties
font = pygame.font.Font("assets/04B_19.ttf", 40)
# Define game variables
score = 0
high_score = 0
game_over = False
game_active = True
night_mode = False
background = background_day
# Define functions
def draw_floor():
WINDOW.blit(floor, (floor_pos_x, floor_pos_y))
WINDOW.blit(floor, (floor_pos_x + floor.get_width(), floor_pos_y))
def create_pipe():
random_height = random.choice(pipe_heights)
top_pipe = pipe_sprite.get_rect(midbottom=(WIDTH, random_height - PIPE_GAP/2))
bottom_pipe = pipe_sprite.get_rect(midtop=(WIDTH, random_height + PIPE_GAP/2))
return top_pipe, bottom_pipe
def move_pipes(pipes):
for pipe in pipes:
pipe.centerx += pipe_speed
visible_pipes = [pipe for pipe in pipes if pipe.right > -50]
return visible_pipes
def draw_pipes(pipes):
for pipe in pipes:
if pipe.bottom >= HEIGHT - 100:
flip_pipe = pygame.transform.flip(pipe_sprite, False, True)
WINDOW.blit(flip_pipe, pipe)
else:
WINDOW.blit(pipe_sprite, pipe)
def check_collision(pipes):
global game_active, bird_velocity, score, high_score
for pipe in pipes:
if bird_rect.colliderect(pipe):
game_active = False
if score > high_score:
high_score = score
if bird_rect.top <= -50 or bird_rect.bottom >= 400:
game_active = False
if score > high_score:
high_score = score
def update_score(score):
score_surface = font.render(str(score), True, (255, 255, 255))
score_rect = score_surface.get_rect(center=(WIDTH/2, 50))
WINDOW.blit(score_surface, score_rect)
def handle_events():
global bird_velocity, game_active, night_mode, background
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and game_active:
bird_velocity = -8
if event.key == pygame.K_SPACE and not game_active:
pipe_list.clear()
bird_rect.center = (50, HEIGHT/2)
bird_velocity = 0
score = 0
game_active = True
if event.type == SPAWN_PIPE and game_active:
pipe_list.extend(create_pipe())
if event.type == pygame.USEREVENT+1:
night_mode = not night_mode
if night_mode:
background = background_night
else:
background = background_day
# Game loop
while True:
# Handle events
handle_events()
# Move the bird
bird_velocity += GRAVITY
bird_rect.centery += bird_velocity
# Draw the background and floor
WINDOW.blit(background, (0, 0))
draw_floor()
# Draw the pipes
pipe_list = move_pipes(pipe_list)
draw_pipes(pipe_list)
# Check for collision
check_collision(pipe_list)
# Update score and high score
if game_active:
update_score(score)
score += 0.01