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I got the same crash of the following issue on UE4.26: #48
The latest commit uses BoneContainer.GetRefPoseArray() instead of BoneContainer.GetRefPoseCompactArray() on UE5 to fix the crash. For UE4, should we use BoneContainer.GetRefPoseArray() too?
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I got the same crash of the following issue on UE4.26:
#48
The latest commit uses BoneContainer.GetRefPoseArray() instead of BoneContainer.GetRefPoseCompactArray() on UE5 to fix the crash. For UE4, should we use BoneContainer.GetRefPoseArray() too?
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