Skip to content

Latest commit

 

History

History
69 lines (60 loc) · 1.32 KB

Debugging Notes.md

File metadata and controls

69 lines (60 loc) · 1.32 KB

Debugging

Intro

  • BG Mode 1

  • BG0 is light rays

    • Map base: 0x0600E800
    • Char base: 0x06000000
    • Flickers a bit by flipping between two backgrounds (?)
    • 16 colors
    • Priority 2
  • BG1 is forest scene

    • Map base: 0x0600F000
    • Char base: 0x06000000
    • 16 colors
    • Priority 3
  • BG2 is sword

    • Map base: 0x0600E000
    • Char base: 0x06008000
    • 256 colors
    • Priority 1
  • No BG3

  • sprite0 is copyright (R)

    • Tile 640
  • sprite1 is sword hilt

  • sprite2 is "The"

    • Tile 560
  • sprite3 is "Mini"

    • Tile 576
  • sprite4 is "ish"

    • Tile 592
  • sprite5 is "Cap"

    • Tile 608
  • sprite6 is ezlo silhouette

    • Tile 624
  • sprite7 is "Z"

  • sprite8 is bottom of "Z"

  • sprite9 is bottom of "Z"

  • sprite10 is "THE LEGEN" and "ELD"

  • sprite11 is "D OF" and top of "A"

  • sprite12 is bottom half of "A"

  • sprite13 is bottom serif of "A"

Then all the sprites shift up by 7

  • sprite0 is "(C)200"

    • Tile 32
  • sprite1 is "4,200"

    • 40
  • sprite2 is "5 Nin"

    • 48
  • sprite3 is "tendo"

    • 56
  • sprite4 is "PRE"

    • 0
  • sprite5 is "SS ST"

    • 8
  • sprite6 is "ART"

    • 16
  • when PRESS START flashes those sprites disappear for some reason

  • Counter at 0x02000088 counts down to trigger the end of the splash screen and show the Capcom logo

  • Logic: *

Save Select